#if 1
struct GamePanelInfo
{
- struct TextPosInfo level;
+ struct TextPosInfo level_number;
struct TextPosInfo gems;
- struct TextPosInfo inventory;
- struct TextPosInfo keys;
+ struct TextPosInfo inventory_count;
+ struct TextPosInfo inventory_first_1;
+ struct TextPosInfo inventory_first_2;
+ struct TextPosInfo inventory_first_3;
+ struct TextPosInfo inventory_first_4;
+ struct TextPosInfo inventory_first_5;
+ struct TextPosInfo inventory_first_6;
+ struct TextPosInfo inventory_first_7;
+ struct TextPosInfo inventory_first_8;
+ struct TextPosInfo inventory_last_1;
+ struct TextPosInfo inventory_last_2;
+ struct TextPosInfo inventory_last_3;
+ struct TextPosInfo inventory_last_4;
+ struct TextPosInfo inventory_last_5;
+ struct TextPosInfo inventory_last_6;
+ struct TextPosInfo inventory_last_7;
+ struct TextPosInfo inventory_last_8;
+ struct TextPosInfo key[MAX_NUM_KEYS];
+ struct TextPosInfo key_white;
+ struct TextPosInfo key_white_count;
struct TextPosInfo score;
struct TextPosInfo time;
-
struct TextPosInfo time_hh;
struct TextPosInfo time_mm;
struct TextPosInfo time_ss;
- struct TextPosInfo drop_next_1;
- struct TextPosInfo drop_next_2;
- struct TextPosInfo drop_next_3;
- struct TextPosInfo drop_next_4;
- struct TextPosInfo drop_next_5;
- struct TextPosInfo drop_next_6;
- struct TextPosInfo drop_next_7;
- struct TextPosInfo drop_next_8;
- struct TextPosInfo emc_keys;
- struct TextPosInfo key_1;
- struct TextPosInfo key_2;
- struct TextPosInfo key_3;
- struct TextPosInfo key_4;
- struct TextPosInfo key_5;
- struct TextPosInfo key_6;
- struct TextPosInfo key_7;
- struct TextPosInfo key_8;
- struct TextPosInfo key_white;
- struct TextPosInfo key_white_count;
struct TextPosInfo shield_normal;
struct TextPosInfo shield_normal_time;
struct TextPosInfo shield_deadly;
struct TextPosInfo em_steel_exit;
struct TextPosInfo emc_magic_ball;
struct TextPosInfo emc_magic_ball_switch;
- struct TextPosInfo emc_magic_ball_time;
struct TextPosInfo light_switch;
struct TextPosInfo light_switch_time;
struct TextPosInfo timegate_switch;
struct GamePanelInfo panel;
struct GameButtonInfo button;
+ /* values for graphics engine customization */
+ int forced_scroll_delay_value;
+ int scroll_delay_value;
+
/* values for engine initialization */
int default_push_delay_fixed;
int default_push_delay_random;