added option to swap game elements in EM caves using V5/V6 EMC graphics
[rocksndiamonds.git] / src / game.h
index a4b1b0c5951e11bf8e8f55e67b60c83dca41882c..94b96855ace5573a4d67a7ff68b5580baf69a2a7 100644 (file)
@@ -215,7 +215,7 @@ struct GameInfo
   // values for the new EMC elements
   int lenses_time_left;
   int magnify_time_left;
-  boolean ball_state;
+  boolean ball_active;
   int ball_content_nr;
 
   // values for player idle animation (no effect on engine)
@@ -237,7 +237,7 @@ struct GameInfo
   int centered_player_nr;
   int centered_player_nr_next;
   boolean set_centered_player;
-  boolean set_centered_player_fast;
+  boolean set_centered_player_wrap;
 
   // values for random number generator initialization after snapshot
   unsigned int num_random_calls;