added option to swap game elements in EM caves using V5/V6 EMC graphics
[rocksndiamonds.git] / src / game.h
index 9bfa0cd52d078c5d6ad6c67b02b2cd724b60fa45..94b96855ace5573a4d67a7ff68b5580baf69a2a7 100644 (file)
@@ -129,6 +129,9 @@ struct GameButtonInfo
   struct XY panel_sound_music;
   struct XY panel_sound_loops;
   struct XY panel_sound_simple;
+
+  struct XY touch_stop;
+  struct XY touch_pause;
 };
 
 struct GameSnapshotInfo
@@ -212,7 +215,7 @@ struct GameInfo
   // values for the new EMC elements
   int lenses_time_left;
   int magnify_time_left;
-  boolean ball_state;
+  boolean ball_active;
   int ball_content_nr;
 
   // values for player idle animation (no effect on engine)
@@ -234,6 +237,7 @@ struct GameInfo
   int centered_player_nr;
   int centered_player_nr_next;
   boolean set_centered_player;
+  boolean set_centered_player_wrap;
 
   // values for random number generator initialization after snapshot
   unsigned int num_random_calls;