void GetPlayerConfig(void);
void DrawGameDoorValues(void);
+void InitGameEngine();
void InitGame(void);
void InitMovDir(int, int);
void InitAmoebaNr(int, int);
int DigField(struct PlayerInfo *, int, int, int, int, int);
boolean SnapField(struct PlayerInfo *, int, int);
boolean PlaceBomb(struct PlayerInfo *);
-void PlaySoundLevel(int, int, int);
void RaiseScore(int);
void RaiseScoreElement(int);
void RequestQuitGame(boolean);