/***********************************************************
* Rocks'n'Diamonds -- McDuffin Strikes Back! *
*----------------------------------------------------------*
-* (c) 1995-2002 Artsoft Entertainment *
+* (c) 1995-2006 Artsoft Entertainment *
* Holger Schemel *
* Detmolder Strasse 189 *
* 33604 Bielefeld *
#ifndef GAME_H
#define GAME_H
+/* (not included here due to collisions with Emerald Mine engine definitions) */
+/* #include "main.h" */
#define MAX_INVENTORY_SIZE 1000
#define STD_NUM_KEYS 4
#define MAX_NUM_KEYS 8
+#if 1
+struct GamePanelInfo
+{
+ struct TextPosInfo level;
+ struct TextPosInfo gems;
+ struct TextPosInfo inventory;
+ struct TextPosInfo keys;
+ struct TextPosInfo score;
+ struct TextPosInfo time;
+};
+#else
+struct GamePanelInfo
+{
+ struct XY level;
+ struct XY gems;
+ struct XY inventory;
+ struct XY keys;
+ struct XY score;
+ struct XY time;
+};
+#endif
+
struct GameInfo
{
+ /* values for control panel */
+ struct GamePanelInfo panel;
+
/* values for engine initialization */
int default_push_delay_fixed;
int default_push_delay_random;
boolean explosions_delayed;
boolean envelope_active;
-#if 1
/* values for the new EMC elements */
int lenses_time_left;
int magnify_time_left;
boolean ball_state;
int ball_content_nr;
-#endif
/* values for player idle animation (no effect on engine) */
int player_boring_delay_fixed;
int centered_player_nr;
int centered_player_nr_next;
boolean set_centered_player;
+
+ /* values for random number generator initialization after snapshot */
+ unsigned long num_random_calls;
};
struct PlayerInfo
boolean present; /* player present in level playfield */
boolean connected; /* player connected (locally or via network) */
boolean active; /* player present and connected */
+ boolean killed; /* player maybe present/active, but killed */
int index_nr; /* player number (0 to 3) */
int index_bit; /* player number bit (1 << 0 to 1 << 3) */
boolean LevelSolved, GameOver;
+ boolean LevelSolved_GameWon;
+ boolean LevelSolved_GameEnd;
+ boolean LevelSolved_PanelOff;
+ boolean LevelSolved_SaveTape;
+ boolean LevelSolved_SaveScore;
+
int last_move_dir;
boolean is_active;
int step_counter;
int score;
+ int score_final;
+
int gems_still_needed;
int sokobanfields_still_needed;
int lights_still_needed;
int friends_still_needed;
int key[MAX_NUM_KEYS];
+ int num_white_keys;
int dynabomb_count, dynabomb_size, dynabombs_left, dynabomb_xl;
int shield_normal_time_left;
int shield_deadly_time_left;
int inventory_size;
};
-
extern struct GameInfo game;
-extern struct PlayerInfo stored_player[], *local_player;
+extern struct PlayerInfo stored_player[MAX_PLAYERS], *local_player;
#ifdef DEBUG
void DrawGameDoorValues(void);
void InitGameSound();
-void InitGame(void);
+void InitGame();
void UpdateEngineValues(int, int);
void GameWon(void);
+void GameEnd(void);
void InitPlayerGfxAnimation(struct PlayerInfo *, int, int);
void Moving2Blocked(int, int, int *, int *);
void RaiseScore(int);
void RaiseScoreElement(int);
+
+void RequestQuitGameExt(boolean, boolean, char *);
void RequestQuitGame(boolean);
+unsigned int InitEngineRandom_RND(long);
+unsigned int RND(int);
+
+void FreeEngineSnapshot();
+void LoadEngineSnapshot();
+void SaveEngineSnapshot();
+boolean CheckEngineSnapshot();
+
void CreateGameButtons();
void FreeGameButtons();
void UnmapGameButtons();