/***********************************************************
* Rocks'n'Diamonds -- McDuffin Strikes Back! *
*----------------------------------------------------------*
-* ©1995 Artsoft Development *
-* Holger Schemel *
-* 33659 Bielefeld-Senne *
-* Telefon: (0521) 493245 *
-* eMail: aeglos@valinor.owl.de *
-* aeglos@uni-paderborn.de *
-* q99492@pbhrzx.uni-paderborn.de *
+* (c) 1995-98 Artsoft Entertainment *
+* Holger Schemel *
+* Oststrasse 11a *
+* 33604 Bielefeld *
+* phone: ++49 +521 290471 *
+* email: aeglos@valinor.owl.de *
*----------------------------------------------------------*
* game.h *
***********************************************************/
#include "main.h"
-#define DF_DIG 0
-#define DF_SNAP 1
-#define DF_NO_PUSH 2
+#define DF_NO_PUSH 0
+#define DF_DIG 1
+#define DF_SNAP 2
-#define MF_NO_ACTION 0
-#define MF_MOVING 1
-#define MF_ACTION 2
+#define MF_NO_ACTION 0
+#define MF_MOVING 1
+#define MF_ACTION 2
-#define EX_NORMAL 0
-#define EX_CENTER 1
-#define EX_BORDER 2
+#define SCROLL_INIT 0
+#define SCROLL_GO_ON 1
+
+/* explosion position marks */
+#define EX_NORMAL 0
+#define EX_CENTER 1
+#define EX_BORDER 2
+
+/* fundamental game speed */
+#define GAME_FRAME_DELAY 20 /* frame delay in milliseconds */
+#define FFWD_FRAME_DELAY 10 /* 200% speed for fast forward */
+#define FRAMES_PER_SECOND (1000 / GAME_FRAME_DELAY)
void GetPlayerConfig(void);
void InitGame(void);
void DrawDynamite(int, int);
void CheckDynamite(int, int);
void Explode(int, int, int, int);
-void DynaExplode(int, int, int);
+void DynaExplode(int, int);
void Bang(int, int);
void Blurb(int, int);
void Impact(int, int);
void ContinueMoving(int, int);
int AmoebeNachbarNr(int, int);
void AmoebeUmwandeln(int, int);
+void AmoebeUmwandeln2(int, int, int);
void AmoebeWaechst(int, int);
void AmoebeAbleger(int, int);
void Life(int, int);
void EdelsteinFunkeln(int, int);
void MauerWaechst(int, int);
void MauerAbleger(int, int);
-int GameActions(int, int, int);
+void GameActions(byte);
void ScrollLevel(int, int);
-BOOL MoveFigure(int, int);
-void TestIfHeroHitsBadThing(void);
-void TestIfBadThingHitsHero(void);
+
+BOOL MoveFigureOneStep(struct PlayerInfo *, int, int, int, int);
+BOOL MoveFigure(struct PlayerInfo *, int, int);
+void ScrollFigure(struct PlayerInfo *, int);
+void ScrollScreen(struct PlayerInfo *, int);
+
+void TestIfGoodThingHitsBadThing(int, int);
+void TestIfBadThingHitsGoodThing(int, int);
+void TestIfHeroHitsBadThing(int, int);
+void TestIfBadThingHitsHero(int, int);
+void TestIfFriendHitsBadThing(int, int);
+void TestIfBadThingHitsFriend(int, int);
void TestIfBadThingHitsOtherBadThing(int, int);
-void KillHero(void);
-int DigField(int, int, int);
-BOOL SnapField(int, int);
-BOOL PlaceBomb(void);
+void KillHero(struct PlayerInfo *);
+void BuryHero(struct PlayerInfo *);
+void RemoveHero(struct PlayerInfo *);
+int DigField(struct PlayerInfo *, int, int, int, int, int);
+BOOL SnapField(struct PlayerInfo *, int, int);
+BOOL PlaceBomb(struct PlayerInfo *);
void PlaySoundLevel(int, int, int);
void RaiseScore(int);
-void TapeInitRecording(void);
-void TapeStartRecording(void);
-void TapeStopRecording(void);
-void TapeRecordAction(int);
-void TapeRecordDelay(void);
-void TapeTogglePause(void);
-void TapeInitPlaying(void);
-void TapeStartPlaying(void);
-void TapeStopPlaying(void);
-int TapePlayAction(void);
-BOOL TapePlayDelay(void);
-void TapeStop(void);
-void TapeErase(void);
+void RaiseScoreElement(int);
#endif