void InitMovDir(int, int);
void InitAmoebaNr(int, int);
void GameWon(void);
-boolean NewHiScore(void);
+int NewHiScore(void);
void InitMovingField(int, int, int);
void Moving2Blocked(int, int, int *, int *);
void Blocked2Moving(int, int, int *, int *);
void RaiseScore(int);
void RaiseScoreElement(int);
+void CreateGameButtons();
+void UnmapGameButtons();
+
#endif