/***********************************************************
-* Rocks'n'Diamonds -- McDuffin Strikes Back! *
+* Rocks'n'Diamonds -- McDuffin Strikes Back! *
*----------------------------------------------------------*
-* (c) 1995-98 Artsoft Entertainment *
-* Holger Schemel *
-* Oststrasse 11a *
-* 33604 Bielefeld *
-* phone: ++49 +521 290471 *
-* email: aeglos@valinor.owl.de *
+* (c) 1995-2002 Artsoft Entertainment *
+* Holger Schemel *
+* Detmolder Strasse 189 *
+* 33604 Bielefeld *
+* Germany *
+* e-mail: info@artsoft.org *
*----------------------------------------------------------*
-* game.h *
+* game.h *
***********************************************************/
#ifndef GAME_H
#include "main.h"
-#define DF_NO_PUSH 0
-#define DF_DIG 1
-#define DF_SNAP 2
-
-#define MF_NO_ACTION 0
-#define MF_MOVING 1
-#define MF_ACTION 2
-
-#define SCROLL_INIT 0
-#define SCROLL_GO_ON 1
-
-/* explosion position marks */
-#define EX_NORMAL 0
-#define EX_CENTER 1
-#define EX_BORDER 2
-
-/* fundamental game speed */
-#define GAME_FRAME_DELAY 20 /* frame delay in milliseconds */
-#define FFWD_FRAME_DELAY 10 /* 200% speed for fast forward */
-#define FRAMES_PER_SECOND (1000 / GAME_FRAME_DELAY)
-
void GetPlayerConfig(void);
+void DrawGameDoorValues(void);
+void InitGameSound();
void InitGame(void);
void InitMovDir(int, int);
void InitAmoebaNr(int, int);
void GameWon(void);
-boolean NewHiScore(void);
+int NewHiScore(void);
+
+void InitPlayerGfxAnimation(struct PlayerInfo *, int, int);
void InitMovingField(int, int, int);
void Moving2Blocked(int, int, int *, int *);
void Blocked2Moving(int, int, int *, int *);
void Bang(int, int);
void Blurb(int, int);
void Impact(int, int);
-void TurnRound(int, int);
void StartMoving(int, int);
void ContinueMoving(int, int);
int AmoebeNachbarNr(int, int);
void AmoebeUmwandeln(int, int);
-void AmoebeUmwandeln2(int, int, int);
+void AmoebeUmwandelnBD(int, int, int);
void AmoebeWaechst(int, int);
void AmoebeAbleger(int, int);
void Life(int, int);
void EdelsteinFunkeln(int, int);
void MauerWaechst(int, int);
void MauerAbleger(int, int);
-void GameActions(byte);
-void ScrollLevel(int, int);
-boolean MoveFigureOneStep(struct PlayerInfo *, int, int, int, int);
-boolean MoveFigure(struct PlayerInfo *, int, int);
-void ScrollFigure(struct PlayerInfo *, int);
-void ScrollScreen(struct PlayerInfo *, int);
+void GameActions(void);
+void ScrollLevel(int, int);
-void TestIfGoodThingHitsBadThing(int, int);
-void TestIfBadThingHitsGoodThing(int, int);
-void TestIfHeroHitsBadThing(int, int);
-void TestIfBadThingHitsHero(int, int);
-void TestIfFriendHitsBadThing(int, int);
-void TestIfBadThingHitsFriend(int, int);
-void TestIfBadThingHitsOtherBadThing(int, int);
+void TestIfGoodThingHitsBadThing(int, int, int);
+void TestIfBadThingHitsGoodThing(int, int, int);
+void TestIfHeroTouchesBadThing(int, int);
+void TestIfHeroRunsIntoBadThing(int, int, int);
+void TestIfBadThingTouchesHero(int, int);
+void TestIfBadThingRunsIntoHero(int, int, int);
+void TestIfFriendTouchesBadThing(int, int);
+void TestIfBadThingTouchesFriend(int, int);
+void TestIfBadThingTouchesOtherBadThing(int, int);
void KillHero(struct PlayerInfo *);
void BuryHero(struct PlayerInfo *);
void RemoveHero(struct PlayerInfo *);
int DigField(struct PlayerInfo *, int, int, int, int, int);
boolean SnapField(struct PlayerInfo *, int, int);
-boolean PlaceBomb(struct PlayerInfo *);
-void PlaySoundLevel(int, int, int);
+boolean DropElement(struct PlayerInfo *);
+
+void InitPlayLevelSound();
+
void RaiseScore(int);
void RaiseScoreElement(int);
+void RequestQuitGame(boolean);
+
+void CreateGameButtons();
+void FreeGameButtons();
+void UnmapGameButtons();
#endif