#include "main.h"
-/* score for elements (also used by editor.c) */
-#define SC_EMERALD 0
-#define SC_DIAMOND 1
-#define SC_BUG 2
-#define SC_SPACESHIP 3
-#define SC_YAMYAM 4
-#define SC_ROBOT 5
-#define SC_PACMAN 6
-#define SC_NUT 7
-#define SC_DYNAMITE 8
-#define SC_KEY 9
-#define SC_TIME_BONUS 10
-#define SC_CRYSTAL 11
-#define SC_PEARL 12
-#define SC_SHIELD 13
-
void GetPlayerConfig(void);
void DrawGameDoorValues(void);
void InitGameSound();
void EdelsteinFunkeln(int, int);
void MauerWaechst(int, int);
void MauerAbleger(int, int);
+
void GameActions(void);
void ScrollLevel(int, int);