#define NUM_PANEL_ELEMENTS 8
#define NUM_PANEL_CE_SCORE 8
-#if 1
struct GamePanelInfo
{
struct TextPosInfo level_number;
struct GameButtonInfo
{
- struct Rect stop;
- struct Rect pause;
- struct Rect play;
+ struct XY stop;
+ struct XY pause;
+ struct XY play;
- struct Rect sound_music;
- struct Rect sound_loops;
- struct Rect sound_simple;
+ struct XY sound_music;
+ struct XY sound_loops;
+ struct XY sound_simple;
- struct Rect save;
- struct Rect load;
+ struct XY save;
+ struct XY load;
};
-#else
-
-struct GamePanelInfo
-{
- struct XY level;
- struct XY gems;
- struct XY inventory;
- struct XY keys;
- struct XY score;
- struct XY time;
-};
-#endif
-
struct GameInfo
{
/* values for control panel */