added game engine support for playing native Boulder Dash levels
[rocksndiamonds.git] / src / game.h
index 03dd47ea0058c3cc3c06ee3a98905e616b4a6779..83c7f00cfd5ab151e93649aa8ae9f56579e26431 100644 (file)
@@ -166,6 +166,7 @@ struct GameInfo
 
   // values for graphics engine customization
   int graphics_engine_version;
+  boolean use_native_bd_graphics_engine;
   boolean use_native_emc_graphics_engine;
   boolean use_native_sp_graphics_engine;
   boolean use_masked_pushing;
@@ -177,6 +178,9 @@ struct GameInfo
   int scroll_delay_value;
   int tile_size;
 
+  // values for sound engine customization
+  boolean use_native_bd_sound_engine;
+
   // constant within running game
   int engine_version;
   int emulation;
@@ -444,6 +448,7 @@ void DrawDynamite(int, int);
 void StartGameActions(boolean, boolean, int);
 
 void GameActions(void);
+void GameActions_BD_Main(void);
 void GameActions_EM_Main(void);
 void GameActions_SP_Main(void);
 void GameActions_MM_Main(void);
@@ -467,6 +472,8 @@ void RequestQuitGameExt(boolean, boolean, char *);
 void RequestQuitGame(boolean);
 
 boolean CheckRestartGame(void);
+boolean checkGameRunning(void);
+boolean checkGamePlaying(void);
 boolean checkGameSolved(void);
 boolean checkGameFailed(void);
 boolean checkGameEnded(void);