void MergeServerScore(void);
void InitPlayerGfxAnimation(struct PlayerInfo *, int, int);
+
void Moving2Blocked(int, int, int *, int *);
void Blocked2Moving(int, int, int *, int *);
+
void DrawDynamite(int, int);
void StartGameActions(boolean, boolean, int);
void RequestQuitGameExt(boolean, boolean, char *);
void RequestQuitGame(boolean);
-void RequestRestartGame(char *);
boolean CheckRestartGame(void);
boolean checkGameSolved(void);