#define SC_DYNAMITE 8
#define SC_KEY 9
#define SC_TIME_BONUS 10
+#define SC_CRYSTAL 11
+#define SC_PEARL 12
+#define SC_SHIELD 13
void GetPlayerConfig(void);
void DrawGameDoorValues(void);
void RemoveHero(struct PlayerInfo *);
int DigField(struct PlayerInfo *, int, int, int, int, int);
boolean SnapField(struct PlayerInfo *, int, int);
-boolean PlaceBomb(struct PlayerInfo *);
+boolean DropElement(struct PlayerInfo *);
void InitPlaySoundLevel();