boolean envelope_active;
boolean no_time_limit; // (variable only in very special case)
+ int time_final; // time (in seconds) or steps left or played
+ int score_time_final; // time (in frames) or steps played
+
int score;
int score_final;
void GameWon(void);
void GameEnd(void);
+void MergeServerScore(void);
+
void InitPlayerGfxAnimation(struct PlayerInfo *, int, int);
void Moving2Blocked(int, int, int *, int *);
void Blocked2Moving(int, int, int *, int *);