struct TextPosInfo time_hh;
struct TextPosInfo time_mm;
struct TextPosInfo time_ss;
+ struct TextPosInfo time_anim;
+ struct TextPosInfo health;
+ struct TextPosInfo health_anim;
struct TextPosInfo frame;
struct TextPosInfo shield_normal;
struct TextPosInfo shield_normal_time;
boolean cannot_move;
+ boolean force_dropping; /* needed for single step mode */
+
int frame_counter_bored;
int frame_counter_sleeping;
void GetPlayerConfig(void);
int GetElementFromGroupElement(int);
+int getPlayerInventorySize(int);
+
void DrawGameValue_Time(int);
void DrawGameDoorValues(void);
void GameActions(void);
void GameActions_EM_Main();
void GameActions_SP_Main();
+void GameActions_MM_Main();
void GameActions_RND_Main();
void GameActions_RND();