struct TextPosInfo time_hh;
struct TextPosInfo time_mm;
struct TextPosInfo time_ss;
+ struct TextPosInfo time_anim;
+ struct TextPosInfo health;
+ struct TextPosInfo health_anim;
struct TextPosInfo frame;
struct TextPosInfo shield_normal;
struct TextPosInfo shield_normal_time;
byte last_action[MAX_PLAYERS];
boolean changed_action;
boolean collected_item;
+
+ boolean save_snapshot;
};
struct GameInfo
boolean cannot_move;
+ boolean force_dropping; /* needed for single step mode */
+
int frame_counter_bored;
int frame_counter_sleeping;
void GetPlayerConfig(void);
int GetElementFromGroupElement(int);
+int getPlayerInventorySize(int);
+
void DrawGameValue_Time(int);
void DrawGameDoorValues(void);
void InitGameSound();
void InitGame();
-void UpdateEngineValues(int, int);
+void UpdateEngineValues(int, int, int, int);
void GameWon(void);
void GameEnd(void);
void GameActions(void);
void GameActions_EM_Main();
void GameActions_SP_Main();
+void GameActions_MM_Main();
void GameActions_RND_Main();
void GameActions_RND();
void FreeEngineSnapshotList();
void LoadEngineSnapshotSingle();
void SaveEngineSnapshotSingle();
-boolean SaveEngineSnapshotToList();
+boolean CheckSaveEngineSnapshotToList();
+void SaveEngineSnapshotToList();
void SaveEngineSnapshotToListInitial();
boolean CheckEngineSnapshotSingle();
boolean CheckEngineSnapshotList();