// (c) 1995-2014 by Artsoft Entertainment
// Holger Schemel
// info@artsoft.org
-// http://www.artsoft.org/
+// https://www.artsoft.org/
// ----------------------------------------------------------------------------
// game.h
// ============================================================================
#define SNAPSHOT_MODE_EVERY_COLLECT 3
#define SNAPSHOT_MODE_DEFAULT SNAPSHOT_MODE_OFF
-// values for game action events handled by game engine
-#define GAME_EVENTS_NONE 0
-#define GAME_EVENTS_KEYS (1 << 0)
-#define GAME_EVENTS_MOUSE (1 << 1)
-
-#define GAME_EVENTS_DEFAULT GAME_EVENTS_KEYS
-
struct GamePanelInfo
{
boolean use_native_emc_graphics_engine;
boolean use_native_sp_graphics_engine;
boolean use_masked_pushing;
+ boolean use_masked_elements;
int forced_scroll_delay_value;
int scroll_delay_value;
int tile_size;
boolean max_num_changes_per_frame;
boolean use_reverse_scan_direction;
- // bit mask to indicate game action events handled by game engine
- int event_mask;
+ // flags to indicate which game actions are used in this game
+ boolean use_key_actions;
+ boolean use_mouse_actions;
// variable within running game
int yamyam_content_nr;
// values for special request dialog control
boolean request_active;
+ boolean request_active_or_moving;
// values for special game control
int centered_player_nr;
boolean set_centered_player;
boolean set_centered_player_wrap;
+ // values for single step mode control
+ boolean enter_single_step_mode;
+
// values for random number generator initialization after snapshot
unsigned int num_random_calls;
int shield_normal_time_left;
int shield_deadly_time_left;
+ int last_removed_element;
+
int inventory_element[MAX_INVENTORY_SIZE];
int inventory_infinite_element;
int inventory_size;
int getPlayerInventorySize(int);
-void DrawGameValue_Time(int);
+void UpdateGameDoorValues(void);
void DrawGameDoorValues(void);
void UpdateAndDisplayGameControlValues(void);