boolean use_native_emc_graphics_engine;
boolean use_native_sp_graphics_engine;
boolean use_masked_pushing;
+ boolean use_masked_elements;
int forced_scroll_delay_value;
int scroll_delay_value;
int tile_size;
int getPlayerInventorySize(int);
+void UpdateGameDoorValues(void);
void DrawGameDoorValues(void);
void UpdateAndDisplayGameControlValues(void);