fixed invalidating artwork info cache for non-existing artwork config file
[rocksndiamonds.git] / src / game.h
index d1323f0e4589aaaac4cf41292dcb56d7f7a4123f..5739ecf0668eb82c770c3c568264b5a86cd47fa6 100644 (file)
@@ -156,6 +156,7 @@ struct GameInfo
   boolean use_native_emc_graphics_engine;
   boolean use_native_sp_graphics_engine;
   boolean use_masked_pushing;
+  boolean use_masked_elements;
   int forced_scroll_delay_value;
   int scroll_delay_value;
   int tile_size;
@@ -381,6 +382,8 @@ struct PlayerInfo
   int shield_normal_time_left;
   int shield_deadly_time_left;
 
+  int last_removed_element;
+
   int inventory_element[MAX_INVENTORY_SIZE];
   int inventory_infinite_element;
   int inventory_size;
@@ -399,7 +402,7 @@ int GetElementFromGroupElement(int);
 
 int getPlayerInventorySize(int);
 
-void DrawGameValue_Time(int);
+void UpdateGameDoorValues(void);
 void DrawGameDoorValues(void);
 
 void UpdateAndDisplayGameControlValues(void);