/* fundamental game speed */
#define GAME_FRAME_DELAY 20 /* frame delay in milliseconds */
-#define FFWD_FRAME_DELAY 1
+#define FFWD_FRAME_DELAY 10 /* 200% speed for fast forward */
#define FRAMES_PER_SECOND (1000 / GAME_FRAME_DELAY)
void GetPlayerConfig(void);
void EdelsteinFunkeln(int, int);
void MauerWaechst(int, int);
void MauerAbleger(int, int);
-void GameActions(void);
+void GameActions(int);
void ScrollLevel(int, int);
BOOL MoveFigureOneStep(int, int, int, int);
BOOL MoveFigure(int, int);