struct TextPosInfo shield_deadly;
struct TextPosInfo shield_deadly_time;
struct TextPosInfo exit;
- struct TextPosInfo em_exit;
- struct TextPosInfo sp_exit;
- struct TextPosInfo steel_exit;
- struct TextPosInfo em_steel_exit;
struct TextPosInfo emc_magic_ball;
struct TextPosInfo emc_magic_ball_switch;
struct TextPosInfo light_switch;
struct TextPosInfo conveyor_belt_4_switch;
struct TextPosInfo magic_wall;
struct TextPosInfo magic_wall_time;
- struct TextPosInfo bd_magic_wall;
- struct TextPosInfo dc_magic_wall;
+ struct TextPosInfo gravity_state;
struct TextPosInfo player_name;
struct TextPosInfo level_name;
struct TextPosInfo level_author;
/* variable within running game */
int yamyam_content_nr;
+ boolean robot_wheel_active;
boolean magic_wall_active;
int magic_wall_time_left;
int light_time_left;