void Bang(int, int);
void Blurb(int, int);
void Impact(int, int);
-void TurnRound(int, int);
void StartMoving(int, int);
void ContinueMoving(int, int);
int AmoebeNachbarNr(int, int);
boolean SnapField(struct PlayerInfo *, int, int);
boolean DropElement(struct PlayerInfo *);
-void InitPlaySoundLevel();
+void InitPlayLevelSound();
void RaiseScore(int);
void RaiseScoreElement(int);