struct TextPosInfo time_hh;
struct TextPosInfo time_mm;
struct TextPosInfo time_ss;
+ struct TextPosInfo frame;
struct TextPosInfo shield_normal;
struct TextPosInfo shield_normal_time;
struct TextPosInfo shield_deadly;
struct GameButtonInfo
{
- struct MenuPosInfo stop;
- struct MenuPosInfo pause;
- struct MenuPosInfo play;
- struct MenuPosInfo sound_music;
- struct MenuPosInfo sound_loops;
- struct MenuPosInfo sound_simple;
+ struct Rect stop;
+ struct Rect pause;
+ struct Rect play;
+ struct Rect sound_music;
+ struct Rect sound_loops;
+ struct Rect sound_simple;
};
#else
/* values for graphics engine customization */
boolean use_native_emc_graphics_engine;
+ boolean use_native_sp_graphics_engine;
+ boolean use_masked_pushing;
int forced_scroll_delay_value;
int scroll_delay_value;
+ int tile_size;
/* values for engine initialization */
int default_push_delay_fixed;
boolean gravity;
boolean explosions_delayed;
boolean envelope_active;
+ boolean no_time_limit; /* (variable only in very special case) */
/* values for the new EMC elements */
int lenses_time_left;
boolean set_centered_player;
/* values for random number generator initialization after snapshot */
- unsigned long num_random_calls;
+ unsigned int num_random_calls;
};
struct PlayerInfo
int push_delay;
int push_delay_value;
- unsigned long actual_frame_counter;
+ unsigned int actual_frame_counter;
int drop_delay;
int drop_pressed_delay;
void Blocked2Moving(int, int, int *, int *);
void DrawDynamite(int, int);
-void StartGameActions(boolean, boolean, long);
+void StartGameActions(boolean, boolean, int);
void GameActions(void);
void GameActions_EM_Main();
void InitPlayLevelSound();
void PlayLevelSound_EM(int, int, int, int);
+void PlayLevelSound_SP(int, int, int, int);
void RaiseScore(int);
void RaiseScoreElement(int);
void RequestQuitGameExt(boolean, boolean, char *);
void RequestQuitGame(boolean);
-unsigned int InitEngineRandom_RND(long);
+unsigned int InitEngineRandom_RND(int);
unsigned int RND(int);
void FreeEngineSnapshot();
void UnmapGameButtons();
void RedrawGameButtons();
+void HandleSoundButtonKeys(Key);
+
#endif