#include "main.h"
-/* score for elements (also used by editor.c) */
-#define SC_EMERALD 0
-#define SC_DIAMOND 1
-#define SC_BUG 2
-#define SC_SPACESHIP 3
-#define SC_YAMYAM 4
-#define SC_ROBOT 5
-#define SC_PACMAN 6
-#define SC_NUT 7
-#define SC_DYNAMITE 8
-#define SC_KEY 9
-#define SC_TIME_BONUS 10
-#define SC_CRYSTAL 11
-#define SC_PEARL 12
-#define SC_SHIELD 13
-
void GetPlayerConfig(void);
void DrawGameDoorValues(void);
void InitGameSound();
void InitGame(void);
+
+void UpdateEngineValues(int, int);
+
void InitMovDir(int, int);
void InitAmoebaNr(int, int);
void GameWon(void);
void KillHero(struct PlayerInfo *);
void BuryHero(struct PlayerInfo *);
void RemoveHero(struct PlayerInfo *);
-int DigField(struct PlayerInfo *, int, int, int, int, int);
boolean SnapField(struct PlayerInfo *, int, int);
boolean DropElement(struct PlayerInfo *);
void InitPlayLevelSound();
+void PlayLevelSound_EM(int, int, int, int);
void RaiseScore(int);
void RaiseScoreElement(int);