void ScrollFigure(struct PlayerInfo *, int);
void ScrollScreen(struct PlayerInfo *, int);
-void TestIfGoodThingHitsBadThing(int, int);
-void TestIfBadThingHitsGoodThing(int, int);
-void TestIfHeroHitsBadThing(int, int);
-void TestIfBadThingHitsHero(int, int);
-void TestIfFriendHitsBadThing(int, int);
-void TestIfBadThingHitsFriend(int, int);
-void TestIfBadThingHitsOtherBadThing(int, int);
+void TestIfGoodThingHitsBadThing(int, int, int);
+void TestIfBadThingHitsGoodThing(int, int, int);
+void TestIfHeroTouchesBadThing(int, int);
+void TestIfHeroRunsIntoBadThing(int, int, int);
+void TestIfBadThingTouchesHero(int, int);
+void TestIfBadThingRunsIntoHero(int, int, int);
+void TestIfFriendTouchesBadThing(int, int);
+void TestIfBadThingTouchesFriend(int, int);
+void TestIfBadThingTouchesOtherBadThing(int, int);
void KillHero(struct PlayerInfo *);
void BuryHero(struct PlayerInfo *);
void RemoveHero(struct PlayerInfo *);
void PlaySoundLevel(int, int, int);
void RaiseScore(int);
void RaiseScoreElement(int);
+void RequestQuitGame(void);
void CreateGameButtons();
void UnmapGameButtons();