removed shadowing of outer variable by local variable
[rocksndiamonds.git] / src / game.h
index e96f7f9386c8acd2158fc35206b34ba3ba38179a..26c186fe6df4cf457180ecdf1b7e9b6dc5f477a3 100644 (file)
@@ -204,7 +204,7 @@ struct GameInfo
   boolean explosions_delayed;
   boolean envelope_active;
   boolean no_level_time_limit; // (variable only in very special case)
-  boolean time_limit;          // forced by setup option
+  boolean time_limit;          // forced by levelset config or setup option
 
   int time_final;              // time (in seconds) or steps left or played
   int score_time_final;                // time (in frames) or steps played
@@ -379,7 +379,7 @@ struct PlayerInfo
   int push_delay;
   int push_delay_value;
 
-  unsigned int actual_frame_counter;
+  DelayCounter actual_frame_counter;
 
   int drop_delay;
   int drop_pressed_delay;