struct TextPosInfo magic_wall_time;
struct TextPosInfo gravity_state;
struct TextPosInfo element[NUM_PANEL_ELEMENTS];
+ struct TextPosInfo element_count[NUM_PANEL_ELEMENTS];
struct TextPosInfo ce_score[NUM_PANEL_CE_SCORE];
struct TextPosInfo ce_score_element[NUM_PANEL_CE_SCORE];
struct TextPosInfo player_name;
boolean LevelSolved_PanelOff;
boolean LevelSolved_SaveTape;
boolean LevelSolved_SaveScore;
+ int LevelSolved_CountingTime;
+ int LevelSolved_CountingScore;
int last_move_dir;