struct XY panel_sound_music;
struct XY panel_sound_loops;
struct XY panel_sound_simple;
+
+ struct XY touch_stop;
+ struct XY touch_pause;
};
struct GameSnapshotInfo
int client_nr; // network client identifier
byte action; // action from local input device
- byte mapped_action; // action mapped from device to player
byte effective_action; /* action acknowledged from network server
or summarized over all configured input
devices when in single player mode */
void FreeGameButtons(void);
void MapUndoRedoButtons(void);
void UnmapUndoRedoButtons(void);
+void ModifyPauseButtons(void);
void MapGameButtons(void);
void UnmapGameButtons(void);
void RedrawGameButtons(void);