#include "main.h"
+/* score for elements (also used by editor.c) */
+#define SC_EDELSTEIN 0
+#define SC_DIAMANT 1
+#define SC_KAEFER 2
+#define SC_FLIEGER 3
+#define SC_MAMPFER 4
+#define SC_ROBOT 5
+#define SC_PACMAN 6
+#define SC_KOKOSNUSS 7
+#define SC_DYNAMIT 8
+#define SC_SCHLUESSEL 9
+#define SC_ZEITBONUS 10
+
void GetPlayerConfig(void);
void InitGame(void);
void InitMovDir(int, int);
void InitAmoebaNr(int, int);
void GameWon(void);
-boolean NewHiScore(void);
+int NewHiScore(void);
void InitMovingField(int, int, int);
void Moving2Blocked(int, int, int *, int *);
void Blocked2Moving(int, int, int *, int *);
void ContinueMoving(int, int);
int AmoebeNachbarNr(int, int);
void AmoebeUmwandeln(int, int);
-void AmoebeUmwandeln2(int, int, int);
+void AmoebeUmwandelnBD(int, int, int);
void AmoebeWaechst(int, int);
void AmoebeAbleger(int, int);
void Life(int, int);
void RaiseScore(int);
void RaiseScoreElement(int);
+void CreateGameButtons();
+void UnmapGameButtons();
+
#endif