byte programmed_action; /* action forced by game itself (like moving
through doors); overrides other actions */
- struct MouseActionInfo mouse_action; /* (used by MM engine only) */
+ struct MouseActionInfo mouse_action; /* (used by MM engine only) */
+ struct MouseActionInfo effective_mouse_action; /* (used by MM engine only) */
int jx, jy, last_jx, last_jy;
int MovDir, MovPos, GfxDir, GfxPos;