// (c) 1995-2014 by Artsoft Entertainment
// Holger Schemel
// info@artsoft.org
-// http://www.artsoft.org/
+// https://www.artsoft.org/
// ----------------------------------------------------------------------------
// game.h
// ============================================================================
#define SNAPSHOT_MODE_EVERY_COLLECT 3
#define SNAPSHOT_MODE_DEFAULT SNAPSHOT_MODE_OFF
-// values for game action events handled by game engine
-#define GAME_EVENTS_NONE 0
-#define GAME_EVENTS_KEYS (1 << 0)
-#define GAME_EVENTS_MOUSE (1 << 1)
-
-#define GAME_EVENTS_DEFAULT GAME_EVENTS_KEYS
-
struct GamePanelInfo
{
boolean max_num_changes_per_frame;
boolean use_reverse_scan_direction;
- // bit mask to indicate game action events handled by game engine
- int event_mask;
+ // flags to indicate which game actions are used in this game
+ boolean use_key_actions;
+ boolean use_mouse_actions;
// variable within running game
int yamyam_content_nr;