#define SC_ZEITBONUS 10
void GetPlayerConfig(void);
+void DrawGameDoorValues(void);
+void InitGameSound();
void InitGame(void);
void InitMovDir(int, int);
void InitAmoebaNr(int, int);
int DigField(struct PlayerInfo *, int, int, int, int, int);
boolean SnapField(struct PlayerInfo *, int, int);
boolean PlaceBomb(struct PlayerInfo *);
-void PlaySoundLevel(int, int, int);
void RaiseScore(int);
void RaiseScoreElement(int);
+void RequestQuitGame(boolean);
void CreateGameButtons();
void UnmapGameButtons();