int players_still_needed;
int friends_still_needed;
+ int robot_wheel_x, robot_wheel_y;
+ int exit_x, exit_y;
+
+ boolean all_players_gone;
+
// values for the new EMC elements
int lenses_time_left;
int magnify_time_left;
// values for handling states for solved level and game over
boolean LevelSolved;
+ boolean GamePlayed;
boolean GameOver;
boolean LevelSolved_GameWon;