int belt_dir_nr[4];
int switchgate_pos;
int wind_direction;
+
boolean explosions_delayed;
boolean envelope_active;
boolean no_time_limit; // (variable only in very special case)
// values for game engine snapshot control
struct GameSnapshotInfo snapshot;
- // values for handling states for solved level
+ // values for handling states for solved level and game over
boolean LevelSolved;
+ boolean GameOver;
boolean LevelSolved_GameWon;
boolean LevelSolved_GameEnd;
boolean killed; // player maybe present/active, but killed
boolean reanimated; // player maybe killed, but reanimated
+ boolean buried; // player finally killed and removed
int index_nr; // player number (0 to 3)
int index_bit; // player number bit (1 << 0 to 1 << 3)
boolean gravity;
- boolean GameOver;
-
int last_move_dir;
boolean is_active;