fixed updating tape display after loading engine snapshot
[rocksndiamonds.git] / src / game.c
index e7a139f45989aeef4e7baf5c25bea8c190fe5baf..f35e89db2dc428c5807c659b7f1613dfca125bf6 100644 (file)
@@ -14971,6 +14971,7 @@ void GameUndoRedoExt()
   RedrawPlayfield();
   UpdateAndDisplayGameControlValues();
 
+  DrawCompleteVideoDisplay();
   DrawVideoDisplay(VIDEO_STATE_TIME_ON, TapeTime);
   DrawVideoDisplay(VIDEO_STATE_FRAME_ON, FrameCounter);