if (restarting)
{
// force fading out global animations displayed during game play
- SetGameStatus(GAME_MODE_LOADING);
+ SetGameStatus(GAME_MODE_PSEUDO_RESTARTING);
}
else
{
if (restarting)
{
// force restarting global animations displayed during game play
- RestartGlobalAnims();
+ RestartGlobalAnimsByStatus(GAME_MODE_PSEUDO_RESTARTING);
SetGameStatus(GAME_MODE_PLAYING);
}