#define USE_NEW_SP_SLIPPERY TRUE * USE_NEW_STUFF * 1
#define USE_NEW_RANDOMIZE TRUE * USE_NEW_STUFF * 1
-#define USE_PUSH_BUGFIX TRUE * 1
+#define USE_PUSH_BUGFIX TRUE * USE_NEW_STUFF * 1
/* for DigField() */
#define DF_NO_PUSH 0
MovDir[x][y] = new_move_dir;
if (old_move_dir != new_move_dir)
+ {
+#if 1
+ MovDelay[x][y] = GET_NEW_MOVE_DELAY(element);
+#else
MovDelay[x][y] = 9;
+#endif
+ }
}
}