tape_action[i] = PlayerActions(&stored_player[i], actual_player_action);
+ if (tape.recording && tape_action[i] && !tape.player_participates[i])
+ tape.player_participates[i] = TRUE; /* player just appeared from CE */
+
ScrollPlayer(&stored_player[i], SCROLL_GO_ON);
}
static void PlayLevelMusic()
{
#if 1
- if (levelset.music[game_status][level_nr] != MUS_UNDEFINED)
- PlayMusic(levelset.music[game_status][level_nr]);
+ if (levelset.music[level_nr] != MUS_UNDEFINED)
+ PlayMusic(levelset.music[level_nr]); /* from config file */
else
- PlayMusic(-(level_nr + 1));
+ PlayMusic(-(level_nr + 1)); /* from music dir */
#else
PlayMusic(level_nr);
#endif