ScreenMovPos = 0;
ScreenGfxPos = 0;
+ if (level.high_speed)
+ {
+ MoveSpeed = 4;
+ ScrollStepSize = TILEX/4;
+ }
+ else
+ {
+ MoveSpeed = 8;
+ ScrollStepSize = TILEX/8;
+ }
+
AllPlayersGone = FALSE;
SiebAktiv = FALSE;
SiebCount = 0;
PlaySoundLevel(x, y, SND_PONG);
break;
+ case EL_SPEED_PILL:
+ RemoveField(x, y);
+ MoveSpeed = 4;
+ ScrollStepSize = TILEX/4;
+ PlaySoundLevel(x, y, SND_PONG);
+ break;
+
case EL_DYNAMIT_AUS:
RemoveField(x, y);
player->dynamite++;