added separate game variable to check for time limit setup option
[rocksndiamonds.git] / src / game.c
index 3bfddc7fdfa0dceb3929735f2b42636e3a0f9044..e650f4d3a6c6d867fa9573eb1a67a65fdf3f6be1 100644 (file)
@@ -1837,15 +1837,15 @@ static void InitField(int x, int y, boolean init_game)
       break;
 
     case EL_STONEBLOCK:
-      if (x < lev_fieldx-1 && Tile[x+1][y] == EL_ACID)
+      if (x < lev_fieldx - 1 && Tile[x + 1][y] == EL_ACID)
        Tile[x][y] = EL_ACID_POOL_TOPLEFT;
-      else if (x > 0 && Tile[x-1][y] == EL_ACID)
+      else if (x > 0 && Tile[x - 1][y] == EL_ACID)
        Tile[x][y] = EL_ACID_POOL_TOPRIGHT;
-      else if (y > 0 && Tile[x][y-1] == EL_ACID_POOL_TOPLEFT)
+      else if (y > 0 && Tile[x][y - 1] == EL_ACID_POOL_TOPLEFT)
        Tile[x][y] = EL_ACID_POOL_BOTTOMLEFT;
-      else if (y > 0 && Tile[x][y-1] == EL_ACID)
+      else if (y > 0 && Tile[x][y - 1] == EL_ACID)
        Tile[x][y] = EL_ACID_POOL_BOTTOM;
-      else if (y > 0 && Tile[x][y-1] == EL_ACID_POOL_TOPRIGHT)
+      else if (y > 0 && Tile[x][y - 1] == EL_ACID_POOL_TOPRIGHT)
        Tile[x][y] = EL_ACID_POOL_BOTTOMRIGHT;
       break;
 
@@ -2239,7 +2239,7 @@ static void UpdateGameControlValues(void)
              game_sp.time_played :
              level.game_engine_type == GAME_ENGINE_TYPE_MM ?
              game_mm.energy_left :
-             game.no_time_limit ? TimePlayed : TimeLeft);
+             game.no_level_time_limit ? TimePlayed : TimeLeft);
   int score = (game.LevelSolved ?
               game.LevelSolved_CountingScore :
               level.game_engine_type == GAME_ENGINE_TYPE_EM ?
@@ -3818,7 +3818,8 @@ void InitGame(void)
 
   game.panel.active = TRUE;
 
-  game.no_time_limit = (level.time == 0);
+  game.no_level_time_limit = (level.time == 0);
+  game.time_limit = (setup.time_limit);
 
   game.yamyam_content_nr = 0;
   game.robot_wheel_active = FALSE;
@@ -4726,7 +4727,7 @@ void InitAmoebaNr(int x, int y)
 
 static void LevelSolved_SetFinalGameValues(void)
 {
-  game.time_final = (game.no_time_limit ? TimePlayed : TimeLeft);
+  game.time_final = (game.no_level_time_limit ? TimePlayed : TimeLeft);
   game.score_time_final = (level.use_step_counter ? TimePlayed :
                           TimePlayed * FRAMES_PER_SECOND + TimeFrames);
 
@@ -4835,7 +4836,7 @@ void GameWon(void)
        time_final = 0;
        time_frames = time_frames_left;
       }
-      else if (game.no_time_limit && TimePlayed < time_final_max)
+      else if (game.no_level_time_limit && TimePlayed < time_final_max)
       {
        time_final = time_final_max;
        time_frames = time_frames_final_max - time_frames_played;
@@ -4997,7 +4998,7 @@ void GameEnd(void)
 
   game.LevelSolved_GameEnd = TRUE;
 
-  if (game.LevelSolved_SaveTape)
+  if (game.LevelSolved_SaveTape && !score_info_tape_play)
   {
     // make sure that request dialog to save tape does not open door again
     if (!global.use_envelope_request)
@@ -5013,7 +5014,7 @@ void GameEnd(void)
   // if no tape is to be saved, close both doors simultaneously
   CloseDoor(DOOR_CLOSE_ALL);
 
-  if (level_editor_test_game)
+  if (level_editor_test_game || score_info_tape_play)
   {
     SetGameStatus(GAME_MODE_MAIN);
 
@@ -5050,6 +5051,9 @@ void GameEnd(void)
 
     if (setup.auto_play_next_level)
     {
+      scores.continue_playing = TRUE;
+      scores.next_level_nr = level_nr;
+
       LoadLevel(level_nr);
 
       SaveLevelSetup_SeriesInfo();
@@ -5062,9 +5066,7 @@ void GameEnd(void)
 
     DrawHallOfFame(last_level_nr);
   }
-  else if (setup.auto_play_next_level && setup.increment_levels &&
-          last_level_nr < leveldir_current->last_level &&
-          !network_playing)
+  else if (scores.continue_playing)
   {
     StartGameActions(network.enabled, setup.autorecord, level.random_seed);
   }
@@ -5151,7 +5153,8 @@ static int addScoreEntry(struct ScoreInfo *list, struct ScoreEntry *new_entry,
     }
   }
 
-  return -1;
+  // special case: new score is beyond the last high score list position
+  return MAX_SCORE_ENTRIES;
 }
 
 void NewHighScore(int level_nr, boolean tape_saved)
@@ -5169,6 +5172,19 @@ void NewHighScore(int level_nr, boolean tape_saved)
 
   scores.last_added = addScoreEntry(&scores, &new_entry, one_per_name);
 
+  if (scores.last_added >= MAX_SCORE_ENTRIES)
+  {
+    scores.last_added = MAX_SCORE_ENTRIES - 1;
+    scores.force_last_added = TRUE;
+
+    scores.entry[scores.last_added] = new_entry;
+
+    // store last added local score entry (before merging server scores)
+    scores.last_added_local = scores.last_added;
+
+    return;
+  }
+
   if (scores.last_added < 0)
     return;
 
@@ -9432,7 +9448,7 @@ static void Life(int ax, int ay)
          num_neighbours <= life_parameter[3])
       {
        Tile[xx][yy] = element;
-       MovDelay[xx][yy] = (element == EL_GAME_OF_LIFE ? 0 : life_time-1);
+       MovDelay[xx][yy] = (element == EL_GAME_OF_LIFE ? 0 : life_time - 1);
        if (Tile[xx][yy] != old_element)
          TEST_DrawLevelField(xx, yy);
        Stop[xx][yy] = TRUE;
@@ -9753,13 +9769,13 @@ static void MauerAbleger(int ax, int ay)
       return;
   }
 
-  if (IN_LEV_FIELD(ax, ay-1) && IS_FREE(ax, ay-1))
+  if (IN_LEV_FIELD(ax, ay - 1) && IS_FREE(ax, ay - 1))
     oben_frei = TRUE;
-  if (IN_LEV_FIELD(ax, ay+1) && IS_FREE(ax, ay+1))
+  if (IN_LEV_FIELD(ax, ay + 1) && IS_FREE(ax, ay + 1))
     unten_frei = TRUE;
-  if (IN_LEV_FIELD(ax-1, ay) && IS_FREE(ax-1, ay))
+  if (IN_LEV_FIELD(ax - 1, ay) && IS_FREE(ax - 1, ay))
     links_frei = TRUE;
-  if (IN_LEV_FIELD(ax+1, ay) && IS_FREE(ax+1, ay))
+  if (IN_LEV_FIELD(ax + 1, ay) && IS_FREE(ax + 1, ay))
     rechts_frei = TRUE;
 
   if (element == EL_EXPANDABLE_WALL_VERTICAL ||
@@ -9767,19 +9783,19 @@ static void MauerAbleger(int ax, int ay)
   {
     if (oben_frei)
     {
-      Tile[ax][ay-1] = EL_EXPANDABLE_WALL_GROWING;
-      Store[ax][ay-1] = element;
-      GfxDir[ax][ay-1] = MovDir[ax][ay-1] = MV_UP;
-      if (IN_SCR_FIELD(SCREENX(ax), SCREENY(ay-1)))
+      Tile[ax][ay - 1] = EL_EXPANDABLE_WALL_GROWING;
+      Store[ax][ay - 1] = element;
+      GfxDir[ax][ay - 1] = MovDir[ax][ay - 1] = MV_UP;
+      if (IN_SCR_FIELD(SCREENX(ax), SCREENY(ay - 1)))
        DrawLevelGraphic(ax, ay - 1, IMG_EXPANDABLE_WALL_GROWING_UP, 0);
       new_wall = TRUE;
     }
     if (unten_frei)
     {
-      Tile[ax][ay+1] = EL_EXPANDABLE_WALL_GROWING;
-      Store[ax][ay+1] = element;
-      GfxDir[ax][ay+1] = MovDir[ax][ay+1] = MV_DOWN;
-      if (IN_SCR_FIELD(SCREENX(ax), SCREENY(ay+1)))
+      Tile[ax][ay + 1] = EL_EXPANDABLE_WALL_GROWING;
+      Store[ax][ay + 1] = element;
+      GfxDir[ax][ay + 1] = MovDir[ax][ay + 1] = MV_DOWN;
+      if (IN_SCR_FIELD(SCREENX(ax), SCREENY(ay + 1)))
        DrawLevelGraphic(ax, ay + 1, IMG_EXPANDABLE_WALL_GROWING_DOWN, 0);
       new_wall = TRUE;
     }
@@ -9792,20 +9808,20 @@ static void MauerAbleger(int ax, int ay)
   {
     if (links_frei)
     {
-      Tile[ax-1][ay] = EL_EXPANDABLE_WALL_GROWING;
-      Store[ax-1][ay] = element;
-      GfxDir[ax-1][ay] = MovDir[ax-1][ay] = MV_LEFT;
-      if (IN_SCR_FIELD(SCREENX(ax-1), SCREENY(ay)))
+      Tile[ax - 1][ay] = EL_EXPANDABLE_WALL_GROWING;
+      Store[ax - 1][ay] = element;
+      GfxDir[ax - 1][ay] = MovDir[ax - 1][ay] = MV_LEFT;
+      if (IN_SCR_FIELD(SCREENX(ax - 1), SCREENY(ay)))
        DrawLevelGraphic(ax - 1, ay, IMG_EXPANDABLE_WALL_GROWING_LEFT, 0);
       new_wall = TRUE;
     }
 
     if (rechts_frei)
     {
-      Tile[ax+1][ay] = EL_EXPANDABLE_WALL_GROWING;
-      Store[ax+1][ay] = element;
-      GfxDir[ax+1][ay] = MovDir[ax+1][ay] = MV_RIGHT;
-      if (IN_SCR_FIELD(SCREENX(ax+1), SCREENY(ay)))
+      Tile[ax + 1][ay] = EL_EXPANDABLE_WALL_GROWING;
+      Store[ax + 1][ay] = element;
+      GfxDir[ax + 1][ay] = MovDir[ax + 1][ay] = MV_RIGHT;
+      if (IN_SCR_FIELD(SCREENX(ax + 1), SCREENY(ay)))
        DrawLevelGraphic(ax + 1, ay, IMG_EXPANDABLE_WALL_GROWING_RIGHT, 0);
       new_wall = TRUE;
     }
@@ -9814,13 +9830,13 @@ static void MauerAbleger(int ax, int ay)
   if (element == EL_EXPANDABLE_WALL && (links_frei || rechts_frei))
     TEST_DrawLevelField(ax, ay);
 
-  if (!IN_LEV_FIELD(ax, ay-1) || IS_WALL(Tile[ax][ay-1]))
+  if (!IN_LEV_FIELD(ax, ay - 1) || IS_WALL(Tile[ax][ay - 1]))
     oben_massiv = TRUE;
-  if (!IN_LEV_FIELD(ax, ay+1) || IS_WALL(Tile[ax][ay+1]))
+  if (!IN_LEV_FIELD(ax, ay + 1) || IS_WALL(Tile[ax][ay + 1]))
     unten_massiv = TRUE;
-  if (!IN_LEV_FIELD(ax-1, ay) || IS_WALL(Tile[ax-1][ay]))
+  if (!IN_LEV_FIELD(ax - 1, ay) || IS_WALL(Tile[ax - 1][ay]))
     links_massiv = TRUE;
-  if (!IN_LEV_FIELD(ax+1, ay) || IS_WALL(Tile[ax+1][ay]))
+  if (!IN_LEV_FIELD(ax + 1, ay) || IS_WALL(Tile[ax + 1][ay]))
     rechts_massiv = TRUE;
 
   if (((oben_massiv && unten_massiv) ||
@@ -9857,13 +9873,13 @@ static void MauerAblegerStahl(int ax, int ay)
       return;
   }
 
-  if (IN_LEV_FIELD(ax, ay-1) && IS_FREE(ax, ay-1))
+  if (IN_LEV_FIELD(ax, ay - 1) && IS_FREE(ax, ay - 1))
     oben_frei = TRUE;
-  if (IN_LEV_FIELD(ax, ay+1) && IS_FREE(ax, ay+1))
+  if (IN_LEV_FIELD(ax, ay + 1) && IS_FREE(ax, ay + 1))
     unten_frei = TRUE;
-  if (IN_LEV_FIELD(ax-1, ay) && IS_FREE(ax-1, ay))
+  if (IN_LEV_FIELD(ax - 1, ay) && IS_FREE(ax - 1, ay))
     links_frei = TRUE;
-  if (IN_LEV_FIELD(ax+1, ay) && IS_FREE(ax+1, ay))
+  if (IN_LEV_FIELD(ax + 1, ay) && IS_FREE(ax + 1, ay))
     rechts_frei = TRUE;
 
   if (element == EL_EXPANDABLE_STEELWALL_VERTICAL ||
@@ -9871,19 +9887,19 @@ static void MauerAblegerStahl(int ax, int ay)
   {
     if (oben_frei)
     {
-      Tile[ax][ay-1] = EL_EXPANDABLE_STEELWALL_GROWING;
-      Store[ax][ay-1] = element;
-      GfxDir[ax][ay-1] = MovDir[ax][ay-1] = MV_UP;
-      if (IN_SCR_FIELD(SCREENX(ax), SCREENY(ay-1)))
+      Tile[ax][ay - 1] = EL_EXPANDABLE_STEELWALL_GROWING;
+      Store[ax][ay - 1] = element;
+      GfxDir[ax][ay - 1] = MovDir[ax][ay - 1] = MV_UP;
+      if (IN_SCR_FIELD(SCREENX(ax), SCREENY(ay - 1)))
        DrawLevelGraphic(ax, ay - 1, IMG_EXPANDABLE_STEELWALL_GROWING_UP, 0);
       new_wall = TRUE;
     }
     if (unten_frei)
     {
-      Tile[ax][ay+1] = EL_EXPANDABLE_STEELWALL_GROWING;
-      Store[ax][ay+1] = element;
-      GfxDir[ax][ay+1] = MovDir[ax][ay+1] = MV_DOWN;
-      if (IN_SCR_FIELD(SCREENX(ax), SCREENY(ay+1)))
+      Tile[ax][ay + 1] = EL_EXPANDABLE_STEELWALL_GROWING;
+      Store[ax][ay + 1] = element;
+      GfxDir[ax][ay + 1] = MovDir[ax][ay + 1] = MV_DOWN;
+      if (IN_SCR_FIELD(SCREENX(ax), SCREENY(ay + 1)))
        DrawLevelGraphic(ax, ay + 1, IMG_EXPANDABLE_STEELWALL_GROWING_DOWN, 0);
       new_wall = TRUE;
     }
@@ -9894,32 +9910,32 @@ static void MauerAblegerStahl(int ax, int ay)
   {
     if (links_frei)
     {
-      Tile[ax-1][ay] = EL_EXPANDABLE_STEELWALL_GROWING;
-      Store[ax-1][ay] = element;
-      GfxDir[ax-1][ay] = MovDir[ax-1][ay] = MV_LEFT;
-      if (IN_SCR_FIELD(SCREENX(ax-1), SCREENY(ay)))
+      Tile[ax - 1][ay] = EL_EXPANDABLE_STEELWALL_GROWING;
+      Store[ax - 1][ay] = element;
+      GfxDir[ax - 1][ay] = MovDir[ax - 1][ay] = MV_LEFT;
+      if (IN_SCR_FIELD(SCREENX(ax - 1), SCREENY(ay)))
        DrawLevelGraphic(ax - 1, ay, IMG_EXPANDABLE_STEELWALL_GROWING_LEFT, 0);
       new_wall = TRUE;
     }
 
     if (rechts_frei)
     {
-      Tile[ax+1][ay] = EL_EXPANDABLE_STEELWALL_GROWING;
-      Store[ax+1][ay] = element;
-      GfxDir[ax+1][ay] = MovDir[ax+1][ay] = MV_RIGHT;
-      if (IN_SCR_FIELD(SCREENX(ax+1), SCREENY(ay)))
+      Tile[ax + 1][ay] = EL_EXPANDABLE_STEELWALL_GROWING;
+      Store[ax + 1][ay] = element;
+      GfxDir[ax + 1][ay] = MovDir[ax + 1][ay] = MV_RIGHT;
+      if (IN_SCR_FIELD(SCREENX(ax + 1), SCREENY(ay)))
        DrawLevelGraphic(ax + 1, ay, IMG_EXPANDABLE_STEELWALL_GROWING_RIGHT, 0);
       new_wall = TRUE;
     }
   }
 
-  if (!IN_LEV_FIELD(ax, ay-1) || IS_WALL(Tile[ax][ay-1]))
+  if (!IN_LEV_FIELD(ax, ay - 1) || IS_WALL(Tile[ax][ay - 1]))
     oben_massiv = TRUE;
-  if (!IN_LEV_FIELD(ax, ay+1) || IS_WALL(Tile[ax][ay+1]))
+  if (!IN_LEV_FIELD(ax, ay + 1) || IS_WALL(Tile[ax][ay + 1]))
     unten_massiv = TRUE;
-  if (!IN_LEV_FIELD(ax-1, ay) || IS_WALL(Tile[ax-1][ay]))
+  if (!IN_LEV_FIELD(ax - 1, ay) || IS_WALL(Tile[ax - 1][ay]))
     links_massiv = TRUE;
-  if (!IN_LEV_FIELD(ax+1, ay) || IS_WALL(Tile[ax+1][ay]))
+  if (!IN_LEV_FIELD(ax + 1, ay) || IS_WALL(Tile[ax + 1][ay]))
     rechts_massiv = TRUE;
 
   if (((oben_massiv && unten_massiv) ||
@@ -10212,7 +10228,7 @@ static void ExecuteCustomElementAction(int x, int y, int element, int page)
 
        DisplayGameControlValues();
 
-       if (!TimeLeft && setup.time_limit)
+       if (!TimeLeft && game.time_limit)
          for (i = 0; i < MAX_PLAYERS; i++)
            KillPlayer(&stored_player[i]);
       }
@@ -11622,18 +11638,18 @@ static void CheckLevelTime_StepCounter(void)
   {
     TimeLeft--;
 
-    if (TimeLeft <= 10 && setup.time_limit && !game.LevelSolved)
+    if (TimeLeft <= 10 && game.time_limit && !game.LevelSolved)
       PlaySound(SND_GAME_RUNNING_OUT_OF_TIME);
 
     game_panel_controls[GAME_PANEL_TIME].value = TimeLeft;
 
     DisplayGameControlValues();
 
-    if (!TimeLeft && setup.time_limit && !game.LevelSolved)
+    if (!TimeLeft && game.time_limit && !game.LevelSolved)
       for (i = 0; i < MAX_PLAYERS; i++)
        KillPlayer(&stored_player[i]);
   }
-  else if (game.no_time_limit && !game.all_players_gone)
+  else if (game.no_level_time_limit && !game.all_players_gone)
   {
     game_panel_controls[GAME_PANEL_TIME].value = TimePlayed;
 
@@ -11671,7 +11687,7 @@ static void CheckLevelTime(void)
       {
        TimeLeft--;
 
-       if (TimeLeft <= 10 && setup.time_limit)
+       if (TimeLeft <= 10 && game.time_limit)
          PlaySound(SND_GAME_RUNNING_OUT_OF_TIME);
 
        /* this does not make sense: game_panel_controls[GAME_PANEL_TIME].value
@@ -11679,7 +11695,7 @@ static void CheckLevelTime(void)
 
        game_panel_controls[GAME_PANEL_TIME].value = TimeLeft;
 
-       if (!TimeLeft && setup.time_limit)
+       if (!TimeLeft && game.time_limit)
        {
          if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
            game_em.lev->killed_out_of_time = TRUE;
@@ -11688,12 +11704,12 @@ static void CheckLevelTime(void)
              KillPlayer(&stored_player[i]);
        }
       }
-      else if (game.no_time_limit && !game.all_players_gone)
+      else if (game.no_level_time_limit && !game.all_players_gone)
       {
        game_panel_controls[GAME_PANEL_TIME].value = TimePlayed;
       }
 
-      game_em.lev->time = (game.no_time_limit ? TimePlayed : TimeLeft);
+      game_em.lev->time = (game.no_level_time_limit ? TimePlayed : TimeLeft);
     }
 
     if (tape.recording || tape.playing)
@@ -12539,10 +12555,10 @@ void GameActions_RND(void)
           element == EL_ACID_SPLASH_LEFT ||
           element == EL_ACID_SPLASH_RIGHT))
       {
-       if ((IN_LEV_FIELD(x, y-1) && Tile[x][y-1] == EL_AMOEBA_WET) ||
-           (IN_LEV_FIELD(x-1, y) && Tile[x-1][y] == EL_AMOEBA_WET) ||
-           (IN_LEV_FIELD(x+1, y) && Tile[x+1][y] == EL_AMOEBA_WET) ||
-           (IN_LEV_FIELD(x, y+1) && Tile[x][y+1] == EL_AMOEBA_WET))
+       if ((IN_LEV_FIELD(x, y - 1) && Tile[x][y - 1] == EL_AMOEBA_WET) ||
+           (IN_LEV_FIELD(x - 1, y) && Tile[x - 1][y] == EL_AMOEBA_WET) ||
+           (IN_LEV_FIELD(x + 1, y) && Tile[x + 1][y] == EL_AMOEBA_WET) ||
+           (IN_LEV_FIELD(x, y + 1) && Tile[x][y + 1] == EL_AMOEBA_WET))
          Tile[x][y] = EL_AMOEBA_DROP;
       }
 
@@ -13238,9 +13254,6 @@ void ScrollPlayer(struct PlayerInfo *player, int mode)
       }
     }
 
-    player->last_jx = jx;
-    player->last_jy = jy;
-
     if (Tile[jx][jy] == EL_EXIT_OPEN ||
        Tile[jx][jy] == EL_EM_EXIT_OPEN ||
        Tile[jx][jy] == EL_EM_EXIT_OPENING ||
@@ -13258,6 +13271,9 @@ void ScrollPlayer(struct PlayerInfo *player, int mode)
        LevelSolved();
     }
 
+    player->last_jx = jx;
+    player->last_jy = jy;
+
     // this breaks one level: "machine", level 000
     {
       int move_direction = player->MovDir;
@@ -14867,7 +14883,7 @@ static int DigField(struct PlayerInfo *player,
       if (level.time > 0 || level.use_time_orb_bug)
       {
        TimeLeft += level.time_orb_time;
-       game.no_time_limit = FALSE;
+       game.no_level_time_limit = FALSE;
 
        game_panel_controls[GAME_PANEL_TIME].value = TimeLeft;
 
@@ -15677,9 +15693,10 @@ void RequestQuitGameExt(boolean skip_request, boolean quick_quit, char *message)
     {
       // prevent short reactivation of overlay buttons while closing door
       SetOverlayActive(FALSE);
+      UnmapGameButtons();
 
       // door may still be open due to skipped or envelope style request
-      CloseDoor(DOOR_CLOSE_1);
+      CloseDoor(score_info_tape_play ? DOOR_CLOSE_ALL : DOOR_CLOSE_1);
     }
 
     if (network.enabled)
@@ -15712,7 +15729,7 @@ void RequestQuitGame(boolean escape_key_pressed)
   boolean quick_quit = ((escape_key_pressed && !ask_on_escape) ||
                        level_editor_test_game);
   boolean skip_request = (game.all_players_gone || !setup.ask_on_quit_game ||
-                         quick_quit);
+                         quick_quit || score_info_tape_play);
 
   RequestQuitGameExt(skip_request, quick_quit,
                     "Do you really want to quit the game?");
@@ -16284,6 +16301,10 @@ void CreateGameButtons(void)
     int y = (is_touch_button ? pos->y : GDI_ACTIVE_POS(pos->y));
     int id = i;
 
+    // do not use touch buttons if overlay touch buttons are disabled
+    if (is_touch_button && !setup.touch.overlay_buttons)
+      continue;
+
     if (gfx->bitmap == NULL)
     {
       game_gadget[id] = NULL;
@@ -16577,13 +16598,7 @@ static void HandleGameButtonsExt(int id, int button)
     case GAME_CTRL_ID_STOP:
     case GAME_CTRL_ID_PANEL_STOP:
     case GAME_CTRL_ID_TOUCH_STOP:
-      if (game_status == GAME_MODE_MAIN)
-       break;
-
-      if (tape.playing)
-       TapeStop();
-      else
-       RequestQuitGame(FALSE);
+      TapeStopGame();
 
       break;