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added fast player relocation for level wrap-around in EM engine
[rocksndiamonds.git]
/
src
/
game.c
diff --git
a/src/game.c
b/src/game.c
index e281c12727d650b10176bb4b72431a3aa26d34ce..e3729c08c620a4c3442b53ecf190a3cd95d095da 100644
(file)
--- a/
src/game.c
+++ b/
src/game.c
@@
-3933,6
+3933,7
@@
void InitGame(void)
game.centered_player_nr = (network_playing ? local_player->index_nr : -1);
game.centered_player_nr_next = game.centered_player_nr;
game.set_centered_player = FALSE;
+ game.set_centered_player_fast = FALSE;
if (network_playing && tape.recording)
{