#define EMU_NONE 0
#define EMU_BOULDERDASH 1
#define EMU_SOKOBAN 2
+#define EMU_SUPAPLEX 3
/* to control special behaviour of certain game elements */
int game_emulation = EMU_NONE;
int i, j, x, y;
boolean emulate_bd = TRUE; /* unless non-BOULDERDASH elements found */
boolean emulate_sb = TRUE; /* unless non-SOKOBAN elements found */
+ boolean emulate_sp = TRUE; /* unless non-SUPAPLEX elements found */
/* don't play tapes over network */
network_playing = (options.network && !tape.playing);
}
}
- for(y=0; y<lev_fieldy; y++) for(x=0; x<lev_fieldx; x++)
+ for(y=0; y<lev_fieldy; y++)
{
- if (emulate_bd && !IS_BD_ELEMENT(Feld[x][y]))
- emulate_bd = FALSE;
- if (emulate_sb && !IS_SB_ELEMENT(Feld[x][y]))
- emulate_sb = FALSE;
-
- InitField(x, y, TRUE);
+ for(x=0; x<lev_fieldx; x++)
+ {
+ if (emulate_bd && !IS_BD_ELEMENT(Feld[x][y]))
+ emulate_bd = FALSE;
+ if (emulate_sb && !IS_SB_ELEMENT(Feld[x][y]))
+ emulate_sb = FALSE;
+ if (emulate_sp && !IS_SP_ELEMENT(Feld[x][y]))
+ emulate_sp = FALSE;
+
+ InitField(x, y, TRUE);
+ }
}
/* check if any connected player was not found in playfield */
}
game_emulation = (emulate_bd ? EMU_BOULDERDASH :
- emulate_sb ? EMU_SOKOBAN : EMU_NONE);
+ emulate_sb ? EMU_SOKOBAN :
+ emulate_sp ? EMU_SUPAPLEX : EMU_NONE);
scroll_x = scroll_y = -1;
if (local_player->jx >= MIDPOSX-1)
Feld[x][y] = EL_KAEFER;
MovDir[x][y] = direction[0][element - EL_KAEFER_R];
break;
+
case EL_FLIEGER_R:
case EL_FLIEGER_O:
case EL_FLIEGER_L:
Feld[x][y] = EL_FLIEGER;
MovDir[x][y] = direction[0][element - EL_FLIEGER_R];
break;
+
case EL_BUTTERFLY_R:
case EL_BUTTERFLY_O:
case EL_BUTTERFLY_L:
Feld[x][y] = EL_BUTTERFLY;
MovDir[x][y] = direction[0][element - EL_BUTTERFLY_R];
break;
+
case EL_FIREFLY_R:
case EL_FIREFLY_O:
case EL_FIREFLY_L:
Feld[x][y] = EL_FIREFLY;
MovDir[x][y] = direction[0][element - EL_FIREFLY_R];
break;
+
case EL_PACMAN_R:
case EL_PACMAN_O:
case EL_PACMAN_L:
Feld[x][y] = EL_PACMAN;
MovDir[x][y] = direction[0][element - EL_PACMAN_R];
break;
+
+ case EL_SP_SNIKSNAK:
+ MovDir[x][y] = MV_UP;
+ break;
+
+ case EL_SP_ELECTRON:
+ MovDir[x][y] = MV_LEFT;
+ break;
+
default:
MovDir[x][y] = 1 << RND(4);
if (element != EL_KAEFER &&
element != EL_FLIEGER &&
element != EL_BUTTERFLY &&
- element != EL_FIREFLY &&
- element != EL_SP_SNIKSNAK &&
- element != EL_SP_ELECTRON)
+ element != EL_FIREFLY)
break;
for (i=0; i<4; i++)
Store[x][y] = EL_EDELSTEIN_GELB;
break;
}
+
+ if (game_emulation == EMU_SUPAPLEX)
+ Store[x][y] = EL_LEERRAUM;
}
else if (center_element == EL_MAULWURF)
Store[x][y] = EL_EDELSTEIN_ROT;
Store[x][y] = ((x == ex && y == ey) ? EL_DIAMANT : EL_EDELSTEIN);
else if (center_element == EL_BUTTERFLY)
Store[x][y] = EL_EDELSTEIN_BD;
+ else if (center_element == EL_SP_ELECTRON)
+ Store[x][y] = EL_SP_INFOTRON;
else if (center_element == EL_MAMPFER)
Store[x][y] = level.mampfer_inhalt[MampferNr][x-ex+1][y-ey+1];
else if (center_element == EL_AMOEBA2DIAM)
InitMovDir(x, y);
DrawLevelField(x, y);
}
- else if (!(phase%delay) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
+ else if (!(phase % delay) && IN_SCR_FIELD(SCREENX(x), SCREENY(y)))
{
+ int graphic = GFX_EXPLOSION;
+
+ if (game_emulation == EMU_SUPAPLEX)
+ graphic = (Store[x][y] == EL_SP_INFOTRON ?
+ GFX_SP_EXPLODE_INFOTRON :
+ GFX_SP_EXPLODE_EMPTY);
+
if (phase == delay)
ErdreichAnbroeckeln(SCREENX(x), SCREENY(y));
- DrawGraphic(SCREENX(x), SCREENY(y), GFX_EXPLOSION+(phase/delay-1));
+ DrawGraphic(SCREENX(x), SCREENY(y), graphic + (phase / delay - 1));
}
}
return;
}
}
- else if (element == EL_FELSBROCKEN)
+ else if (element == EL_FELSBROCKEN || element == EL_SP_ZONK)
{
if (IS_ENEMY(smashed) ||
smashed == EL_BOMBE || smashed == EL_SP_DISK_ORANGE ||
{
MovDelay[x][y]--;
- if (element == EL_ROBOT || element == EL_MAMPFER ||
- element == EL_MAMPFER2)
+ if (element == EL_ROBOT ||
+ element == EL_MAMPFER || element == EL_MAMPFER2)
{
int phase = MovDelay[x][y] % 8;
&& MovDelay[x][y]%4 == 3)
PlaySoundLevel(x, y, SND_NJAM);
}
+ else if (element == EL_SP_ELECTRON)
+ DrawGraphicAnimation(x, y, GFX2_SP_ELECTRON, 8, 2, ANIM_NORMAL);
else if (element == EL_DRACHE)
{
int i;
TurnRound(x, y);
if (element == EL_KAEFER || element == EL_FLIEGER ||
- element == EL_SP_SNIKSNAK || element == EL_SP_ELECTRON)
+ element == EL_SP_SNIKSNAK)
DrawLevelField(x, y);
else if (element == EL_BUTTERFLY || element == EL_FIREFLY)
DrawGraphicAnimation(x, y, el2gfx(element), 2, 4, ANIM_NORMAL);
else if (element == EL_SONDE)
DrawGraphicAnimation(x, y, GFX_SONDE_START, 8, 2, ANIM_NORMAL);
+ else if (element == EL_SP_ELECTRON)
+ DrawGraphicAnimation(x, y, GFX2_SP_ELECTRON, 8, 2, ANIM_NORMAL);
return;
}
MauerAbleger(x, y);
else if (element == EL_BURNING)
CheckForDragon(x, y);
+ else if (element == EL_SP_TERMINAL)
+ DrawGraphicAnimation(x, y, GFX2_SP_TERMINAL, 7, 10, ANIM_NORMAL);
+ else if (element == EL_SP_TERMINAL_ACTIVE)
+ DrawGraphicAnimation(x, y, GFX2_SP_TERMINAL_ACTIVE, 7, 2, ANIM_NORMAL);
if (SiebAktiv)
{
int xx, yy;
for (yy=0; yy<lev_fieldy; yy++)
+ {
for (xx=0; xx<lev_fieldx; xx++)
+ {
if (Feld[xx][yy] == EL_SP_DISK_YELLOW)
Bang(xx, yy);
+ else if (Feld[xx][yy] == EL_SP_TERMINAL)
+ Feld[xx][yy] = EL_SP_TERMINAL_ACTIVE;
+ }
+ }
- Feld[x][y] = EL_SP_TERMINAL_ACTIVE;
- DrawLevelField(x, y);
return MF_ACTION;
}
break;
case EL_ZEIT_LEER:
case EL_SP_ZONK:
case EL_SP_DISK_ORANGE:
- case EL_SP_DISK_YELLOW:
if (dy || mode == DF_SNAP)
return MF_NO_ACTION;
return MF_NO_ACTION;
break;
+ case EL_SP_PORT1_LEFT:
+ case EL_SP_PORT2_LEFT:
+ case EL_SP_PORT1_RIGHT:
+ case EL_SP_PORT2_RIGHT:
+ case EL_SP_PORT1_UP:
+ case EL_SP_PORT2_UP:
+ case EL_SP_PORT1_DOWN:
+ case EL_SP_PORT2_DOWN:
+ case EL_SP_PORT_X:
+ case EL_SP_PORT_Y:
+ case EL_SP_PORT_XY:
+ if ((dx == -1 &&
+ element != EL_SP_PORT1_LEFT &&
+ element != EL_SP_PORT2_LEFT &&
+ element != EL_SP_PORT_X &&
+ element != EL_SP_PORT_XY) ||
+ (dx == +1 &&
+ element != EL_SP_PORT1_RIGHT &&
+ element != EL_SP_PORT2_RIGHT &&
+ element != EL_SP_PORT_X &&
+ element != EL_SP_PORT_XY) ||
+ (dy == -1 &&
+ element != EL_SP_PORT1_UP &&
+ element != EL_SP_PORT2_UP &&
+ element != EL_SP_PORT_Y &&
+ element != EL_SP_PORT_XY) ||
+ (dy == +1 &&
+ element != EL_SP_PORT1_DOWN &&
+ element != EL_SP_PORT2_DOWN &&
+ element != EL_SP_PORT_Y &&
+ element != EL_SP_PORT_XY) ||
+ !IN_LEV_FIELD(x + dx, y + dy) ||
+ !IS_FREE(x + dx, y + dy))
+ return MF_NO_ACTION;
+ break;
+
case EL_AUSGANG_ZU:
case EL_AUSGANG_ACT:
/* door is not (yet) open */
case EL_SOKOBAN_FELD_VOLL:
case EL_SOKOBAN_OBJEKT:
case EL_SONDE:
+ case EL_SP_DISK_YELLOW:
if (mode == DF_SNAP)
return MF_NO_ACTION;