added special handling of BD intermission levels when restarting game
[rocksndiamonds.git] / src / game.c
index df3c8b1344bb1e384b77a799c220e6245d4b97d8..db689084c64fa6802d465fa4b5be9e34b4365b7b 100644 (file)
@@ -1841,6 +1841,7 @@ static void InitFieldForEngine_RND(int x, int y)
 
   // convert BD engine elements to corresponding R'n'D engine elements
   element = (element == EL_BD_EMPTY            ? EL_EMPTY :
+            element == EL_BD_PLAYER            ? EL_PLAYER_1 :
             element == EL_BD_INBOX             ? EL_PLAYER_1 :
             element == EL_BD_SAND              ? EL_SAND :
             element == EL_BD_STEELWALL         ? EL_STEELWALL :
@@ -4905,6 +4906,31 @@ static void LevelSolved(void)
   LevelSolved_SetFinalGameValues();
 }
 
+static boolean AdvanceToNextLevel(void)
+{
+  if (setup.increment_levels &&
+      level_nr < leveldir_current->last_level &&
+      !network_playing)
+  {
+    level_nr++;                // advance to next level
+    TapeErase();       // start with empty tape
+
+    if (setup.auto_play_next_level)
+    {
+      scores.continue_playing = TRUE;
+      scores.next_level_nr = level_nr;
+
+      LoadLevel(level_nr);
+
+      SaveLevelSetup_SeriesInfo();
+    }
+
+    return TRUE;
+  }
+
+  return FALSE;
+}
+
 void GameWon(void)
 {
   static int time_count_steps;
@@ -5182,23 +5208,8 @@ void GameEnd(void)
   // save score and score tape before potentially erasing tape below
   NewHighScore(last_level_nr, tape_saved);
 
-  if (setup.increment_levels &&
-      level_nr < leveldir_current->last_level &&
-      !network_playing)
-  {
-    level_nr++;                // advance to next level
-    TapeErase();       // start with empty tape
-
-    if (setup.auto_play_next_level)
-    {
-      scores.continue_playing = TRUE;
-      scores.next_level_nr = level_nr;
-
-      LoadLevel(level_nr);
-
-      SaveLevelSetup_SeriesInfo();
-    }
-  }
+  // increment and load next level (if possible and not configured otherwise)
+  AdvanceToNextLevel();
 
   if (scores.last_added >= 0 && setup.show_scores_after_game)
   {
@@ -16273,7 +16284,17 @@ static void RequestRestartGame(void)
   int request_mode = (has_started_game ? REQ_ASK : REQ_CONFIRM);
   int door_state = DOOR_CLOSE_1;
 
-  if (Request(message, request_mode | REQ_STAY_OPEN) && has_started_game)
+  boolean restart_wanted = (Request(message, request_mode | REQ_STAY_OPEN) && has_started_game);
+
+  // if no restart wanted, continue with next level for BD style intermission levels
+  if (!restart_wanted && !level_editor_test_game && level.bd_intermission)
+  {
+    boolean success = AdvanceToNextLevel();
+
+    restart_wanted = (success && setup.auto_play_next_level);
+  }
+
+  if (restart_wanted)
   {
     CloseDoor(door_state);