rnd-20001231-2-src
[rocksndiamonds.git] / src / game.c
index 6febbddb244a04f348922fc45f9a68e89af7ce67..dac4381ee073ba21851cf3459afef4ea6dd01f55 100644 (file)
@@ -1,14 +1,14 @@
 /***********************************************************
-*  Rocks'n'Diamonds -- McDuffin Strikes Back!              *
+* Rocks'n'Diamonds -- McDuffin Strikes Back!               *
 *----------------------------------------------------------*
-*  (c) 1995-98 Artsoft Entertainment                       *
-*              Holger Schemel                              *
-*              Oststrasse 11a                              *
-*              33604 Bielefeld                             *
-*              phone: ++49 +521 290471                     *
-*              email: aeglos@valinor.owl.de                *
+* (c) 1995-2000 Artsoft Entertainment                      *
+*               Holger Schemel                             *
+*               Detmolder Strasse 189                      *
+*               33604 Bielefeld                            *
+*               Germany                                    *
+*               e-mail: info@artsoft.org                   *
 *----------------------------------------------------------*
-*  game.c                                                  *
+* game.c                                                   *
 ***********************************************************/
 
 #include "libgame/libgame.h"
@@ -761,8 +761,8 @@ void InitGame()
 
   OpenDoor(DOOR_OPEN_ALL);
 
-  if (setup.sound_music)
-    PlaySoundLoop(background_loop[level_nr % num_bg_loops]);
+  if (setup.sound_music && num_bg_loops)
+    PlayMusic(level_nr % num_bg_loops);
 
   KeyboardAutoRepeatOff();
 
@@ -960,7 +960,9 @@ void GameWon()
       StopSound(SND_SIRR);
   }
 
+#if 0
   FadeSounds();
+#endif
 
   /* Hero disappears */
   DrawLevelField(ExitX, ExitY);
@@ -981,11 +983,13 @@ void GameWon()
   {
     leveldir_current->handicap_level++;
     SaveLevelSetup_SeriesInfo();
-
-    if (level_nr < leveldir_current->last_level)
-      raise_level = TRUE;
   }
 
+  if (level_editor_test_game)
+    local_player->score = -1;  /* no highscore when playing from editor */
+  else if (level_nr < leveldir_current->last_level)
+    raise_level = TRUE;                /* advance to next level */
+
   if ((hi_pos = NewHiScore()) >= 0) 
   {
     game_status = HALLOFFAME;
@@ -6227,12 +6231,13 @@ static void HandleGameButtons(struct GadgetInfo *gi)
       if (setup.sound_music)
       { 
        setup.sound_music = FALSE;
-       FadeSound(background_loop[level_nr % num_bg_loops]);
+       FadeMusic();
       }
       else if (audio.loops_available)
       { 
        setup.sound = setup.sound_music = TRUE;
-       PlaySoundLoop(background_loop[level_nr % num_bg_loops]);
+       if (num_bg_loops)
+         PlayMusic(level_nr % num_bg_loops);
       }
       break;