static void CheckTriggeredElementChange(int, int);
static void CheckPlayerElementChange(int, int, int, int);
-static void ChangeElementDoIt(int, int, int);
+static void ChangeElementNow(int, int, int);
static void PlaySoundLevel(int, int, int);
static void PlaySoundLevelNearest(int, int, int);
struct ChangingElementInfo
{
- int base_element;
- int next_element;
+ int element;
+ int target_element;
int change_delay;
void (*pre_change_function)(int x, int y);
void (*change_function)(int x, int y);
int element;
int gem_count;
}
-collect_gem_count_list[] =
+gem_count_list[] =
{
{ EL_EMERALD, 1 },
{ EL_BD_DIAMOND, 1 },
{ EL_UNDEFINED, 0 },
};
-static struct ChangingElementInfo changing_element[MAX_NUM_ELEMENTS];
+static boolean changing_element[MAX_NUM_ELEMENTS];
static unsigned long trigger_events[MAX_NUM_ELEMENTS];
-#define IS_AUTO_CHANGING(e) (changing_element[e].base_element != EL_UNDEFINED)
+#define IS_AUTO_CHANGING(e) (changing_element[e])
#define IS_JUST_CHANGING(x, y) (ChangeDelay[x][y] != 0)
#define IS_CHANGING(x, y) (IS_AUTO_CHANGING(Feld[x][y]) || \
IS_JUST_CHANGING(x, y))
/* initialize changing elements information */
for (i=0; i<MAX_NUM_ELEMENTS; i++)
{
+#if 1
+ element_info[i].change.pre_change_function = NULL;
+ element_info[i].change.change_function = NULL;
+ element_info[i].change.post_change_function = NULL;
+
+ if (!IS_CUSTOM_ELEMENT(i))
+ {
+ element_info[i].change.target_element = EL_EMPTY_SPACE;
+ element_info[i].change.delay_fixed = 0;
+ element_info[i].change.delay_random = 0;
+ element_info[i].change.delay_frames = 1;
+ }
+
+ changing_element[i] = FALSE;
+#else
changing_element[i].base_element = EL_UNDEFINED;
changing_element[i].next_element = EL_UNDEFINED;
changing_element[i].change_delay = -1;
changing_element[i].pre_change_function = NULL;
changing_element[i].change_function = NULL;
changing_element[i].post_change_function = NULL;
+#endif
}
/* add changing elements from pre-defined list */
- for (i=0; changing_element_list[i].base_element != EL_UNDEFINED; i++)
+ for (i=0; changing_element_list[i].element != EL_UNDEFINED; i++)
{
+ int element = changing_element_list[i].element;
struct ChangingElementInfo *ce = &changing_element_list[i];
- int element = ce->base_element;
+ struct ElementChangeInfo *change = &element_info[element].change;
+
+#if 1
+ change->target_element = ce->target_element;
+ change->delay_fixed = ce->change_delay;
+ change->pre_change_function = ce->pre_change_function;
+ change->change_function = ce->change_function;
+ change->post_change_function = ce->post_change_function;
+ changing_element[element] = TRUE;
+#else
changing_element[element].base_element = ce->base_element;
changing_element[element].next_element = ce->next_element;
changing_element[element].change_delay = ce->change_delay;
changing_element[element].pre_change_function = ce->pre_change_function;
changing_element[element].change_function = ce->change_function;
changing_element[element].post_change_function = ce->post_change_function;
+#endif
}
/* add changing elements from custom element configuration */
for (i=0; i < NUM_CUSTOM_ELEMENTS; i++)
{
int element = EL_CUSTOM_START + i;
+#if 0
struct ElementChangeInfo *change = &element_info[element].change;
+#endif
/* only add custom elements that change after fixed/random frame delay */
if (!CAN_CHANGE(element) || !HAS_CHANGE_EVENT(element, CE_DELAY))
continue;
+#if 1
+ changing_element[element] = TRUE;
+#else
changing_element[element].base_element = element;
- changing_element[element].next_element = change->successor;
+ changing_element[element].next_element = change->target_element;
changing_element[element].change_delay = (change->delay_fixed *
change->delay_frames);
+#endif
}
/* ---------- initialize trigger events ---------------------------------- */
/* initialize gem count values for each element */
for (i=0; i<MAX_NUM_ELEMENTS; i++)
if (!IS_CUSTOM_ELEMENT(i))
- element_info[i].collect_gem_count = 0;
+ element_info[i].gem_count = 0;
/* add gem count values for all elements from pre-defined list */
- for (i=0; collect_gem_count_list[i].element != EL_UNDEFINED; i++)
- element_info[collect_gem_count_list[i].element].collect_gem_count =
- collect_gem_count_list[i].gem_count;
+ for (i=0; gem_count_list[i].element != EL_UNDEFINED; i++)
+ element_info[gem_count_list[i].element].gem_count =
+ gem_count_list[i].gem_count;
}
static void RemoveField(int x, int y)
{
Feld[x][y] = EL_EMPTY;
- GfxElement[x][y] = EL_UNDEFINED;
+
MovPos[x][y] = 0;
MovDir[x][y] = 0;
MovDelay[x][y] = 0;
+
+#if 0
+ Store[x][y] = 0;
+ Store2[x][y] = 0;
+#endif
+
+ AmoebaNr[x][y] = 0;
ChangeDelay[x][y] = 0;
Pushed[x][y] = FALSE;
+
+ GfxElement[x][y] = EL_UNDEFINED;
+ GfxAction[x][y] = ACTION_DEFAULT;
}
void RemoveMovingField(int x, int y)
{
int oldx = x, oldy = y, newx = x, newy = y;
+ int element = Feld[x][y];
+ int next_element = EL_UNDEFINED;
- if (Feld[x][y] != EL_BLOCKED && !IS_MOVING(x, y))
+ if (element != EL_BLOCKED && !IS_MOVING(x, y))
return;
if (IS_MOVING(x, y))
if (Feld[newx][newy] != EL_BLOCKED)
return;
}
- else if (Feld[x][y] == EL_BLOCKED)
+ else if (element == EL_BLOCKED)
{
Blocked2Moving(x, y, &oldx, &oldy);
if (!IS_MOVING(oldx, oldy))
return;
}
- if (Feld[x][y] == EL_BLOCKED &&
+#if 1
+ if (element == EL_BLOCKED &&
+ (Feld[oldx][oldy] == EL_QUICKSAND_EMPTYING ||
+ Feld[oldx][oldy] == EL_MAGIC_WALL_EMPTYING ||
+ Feld[oldx][oldy] == EL_BD_MAGIC_WALL_EMPTYING ||
+ Feld[oldx][oldy] == EL_AMOEBA_DROPPING))
+ next_element = get_next_element(Feld[oldx][oldy]);
+
+ RemoveField(oldx, oldy);
+ RemoveField(newx, newy);
+
+#if 1
+ Store[oldx][oldy] = Store2[oldx][oldy] = 0;
+#endif
+
+ if (next_element != EL_UNDEFINED)
+ Feld[oldx][oldy] = next_element;
+#else
+ if (element == EL_BLOCKED &&
(Feld[oldx][oldy] == EL_QUICKSAND_EMPTYING ||
Feld[oldx][oldy] == EL_MAGIC_WALL_EMPTYING ||
Feld[oldx][oldy] == EL_BD_MAGIC_WALL_EMPTYING ||
MovPos[oldx][oldy] = MovDir[oldx][oldy] = MovDelay[oldx][oldy] = 0;
MovPos[newx][newy] = MovDir[newx][newy] = MovDelay[newx][newy] = 0;
ChangeDelay[oldx][oldy] = ChangeDelay[newx][newy] = 0;
+ Pushed[oldx][oldy] = Pushed[newx][newy] = FALSE;
GfxAction[oldx][oldy] = GfxAction[newx][newy] = ACTION_DEFAULT;
+#endif
DrawLevelField(oldx, oldy);
DrawLevelField(newx, newy);
if (element == EL_EXPLOSION)
element = Store2[x][y];
+#if 1
+ if (AmoebaNr[x][y] &&
+ (element == EL_AMOEBA_FULL ||
+ element == EL_BD_AMOEBA ||
+ element == EL_AMOEBA_GROWING))
+ {
+ AmoebaCnt[AmoebaNr[x][y]]--;
+ AmoebaCnt2[AmoebaNr[x][y]]--;
+ }
+
+ RemoveField(x, y);
+#endif
+
if (IS_PLAYER(ex, ey) && !PLAYER_PROTECTED(ex, ey))
{
switch(StorePlayer[ex][ey])
center_element == EL_AMOEBA_TO_DIAMOND || mode == EX_BORDER)
Store2[x][y] = element;
+#if 0
if (AmoebaNr[x][y] &&
(element == EL_AMOEBA_FULL ||
element == EL_BD_AMOEBA ||
AmoebaCnt2[AmoebaNr[x][y]]--;
}
+#if 1
+ RemoveField(x, y);
+#else
+ MovDir[x][y] = MovPos[x][y] = 0;
+ AmoebaNr[x][y] = 0;
+#endif
+#endif
+
Feld[x][y] = EL_EXPLOSION;
#if 1
GfxElement[x][y] = center_element;
#else
GfxElement[x][y] = EL_UNDEFINED;
#endif
- MovDir[x][y] = MovPos[x][y] = 0;
- AmoebaNr[x][y] = 0;
+
ExplodePhase[x][y] = 1;
Stop[x][y] = TRUE;
}
void Bang(int x, int y)
{
+#if 1
+ int element = MovingOrBlocked2Element(x, y);
+#else
int element = Feld[x][y];
+#endif
if (IS_PLAYER(x, y))
{
{
PlaySoundLevelElementAction(x, y, element, ACTION_IMPACT);
- ChangeElementDoIt(x, y, element_info[element].change.successor);
+ ChangeElementNow(x, y, element);
return;
}
else if (CAN_CHANGE(smashed) &&
HAS_CHANGE_EVENT(smashed, CE_SMASHED))
{
- ChangeElementDoIt(x, y + 1, element_info[smashed].change.successor);
+ ChangeElementNow(x, y + 1, smashed);
}
}
}
DrawLevelFieldCrumbledSand(x, y);
}
-static void ChangeElementDoIt(int x, int y, int element_new)
+static void ChangeElementNowExt(int x, int y, int target_element)
{
- CheckTriggeredElementChange(Feld[x][y], CE_OTHER_CHANGING);
+ if (IS_PLAYER(x, y) && !IS_ACCESSIBLE(target_element))
+ {
+ Bang(x, y);
+ return;
+ }
RemoveField(x, y);
- Feld[x][y] = element_new;
+ Feld[x][y] = target_element;
ResetGfxAnimation(x, y);
ResetRandomAnimationValue(x, y);
}
}
+static void ChangeElementNow(int x, int y, int element)
+{
+ struct ElementChangeInfo *change = &element_info[element].change;
+
+ CheckTriggeredElementChange(Feld[x][y], CE_OTHER_CHANGING);
+
+ if (change->explode)
+ {
+ Bang(x, y);
+ return;
+ }
+
+ if (change->use_content)
+ {
+ boolean complete_change = TRUE;
+ boolean can_change[3][3];
+ int xx, yy;
+
+ for (yy = 0; yy < 3; yy++) for(xx = 0; xx < 3 ; xx++)
+ {
+ boolean half_destructible;
+ int ex = x + xx - 1;
+ int ey = y + yy - 1;
+ int e;
+
+ can_change[xx][yy] = TRUE;
+
+ if (ex == x && ey == y) /* do not check changing element itself */
+ continue;
+
+ if (change->content[xx][yy] == EL_EMPTY_SPACE)
+ {
+ can_change[xx][yy] = FALSE; /* do not change empty borders */
+
+ continue;
+ }
+
+ if (!IN_LEV_FIELD(ex, ey))
+ {
+ can_change[xx][yy] = FALSE;
+ complete_change = FALSE;
+
+ continue;
+ }
+
+ e = Feld[ex][ey];
+
+ half_destructible = (IS_FREE(ex, ey) || IS_DIGGABLE(e));
+
+ if ((change->power <= CP_NON_DESTRUCTIVE && !IS_FREE(ex, ey)) ||
+ (change->power <= CP_HALF_DESTRUCTIVE && !half_destructible) ||
+ (change->power <= CP_FULL_DESTRUCTIVE && IS_INDESTRUCTIBLE(e)))
+ {
+ can_change[xx][yy] = FALSE;
+ complete_change = FALSE;
+ }
+ }
+
+ if (!change->only_complete || complete_change)
+ {
+ for (yy = 0; yy < 3; yy++) for(xx = 0; xx < 3 ; xx++)
+ {
+ int ex = x + xx - 1;
+ int ey = y + yy - 1;
+
+ if (can_change[xx][yy])
+ {
+ ChangeElementNowExt(ex, ey, change->content[xx][yy]);
+
+ /* for symmetry reasons, stop newly created border elements */
+ if (ex != x || ey != y)
+ Stop[ex][ey] = TRUE;
+ }
+ }
+
+ return;
+ }
+ }
+
+ ChangeElementNowExt(x, y, change->target_element);
+}
+
static void ChangeElement(int x, int y)
{
int element = Feld[x][y];
+ struct ElementChangeInfo *change = &element_info[element].change;
if (ChangeDelay[x][y] == 0) /* initialize element change */
{
+#if 1
+ ChangeDelay[x][y] = ( change->delay_fixed * change->delay_frames +
+ RND(change->delay_random * change->delay_frames)) + 1;
+#else
ChangeDelay[x][y] = changing_element[element].change_delay + 1;
if (IS_CUSTOM_ELEMENT(element) && HAS_CHANGE_EVENT(element, CE_DELAY))
ChangeDelay[x][y] += RND(max_random_delay * delay_frames);
}
+#endif
ResetGfxAnimation(x, y);
ResetRandomAnimationValue(x, y);
+#if 1
+ if (change->pre_change_function)
+ change->pre_change_function(x, y);
+#else
if (changing_element[element].pre_change_function)
changing_element[element].pre_change_function(x, y);
+#endif
}
ChangeDelay[x][y]--;
if (IS_ANIMATED(graphic))
DrawLevelGraphicAnimationIfNeeded(x, y, graphic);
+#if 1
+ if (change->change_function)
+ change->change_function(x, y);
+#else
if (changing_element[element].change_function)
changing_element[element].change_function(x, y);
+#endif
}
else /* finish element change */
{
+#if 0
int next_element = changing_element[element].next_element;
+#endif
if (IS_MOVING(x, y)) /* never change a running system ;-) */
{
return;
}
+#if 1
+ ChangeElementNow(x, y, element);
+
+ if (change->post_change_function)
+ change->post_change_function(x, y);
+#else
if (next_element != EL_UNDEFINED)
- ChangeElementDoIt(x, y, next_element);
+ ChangeElementNow(x, y, next_element);
else
- ChangeElementDoIt(x, y, element_info[element].change.successor);
+ ChangeElementNow(x, y, element_info[element].change.target_element);
if (changing_element[element].post_change_function)
changing_element[element].post_change_function(x, y);
+#endif
}
}
if (!CAN_CHANGE(element) || !HAS_CHANGE_EVENT(element, trigger_event))
return;
-#if 1
ChangeDelay[x][y] = 1;
ChangeElement(x, y);
-#else
- ChangeElementDoIt(x, y, element_info[element].change.successor);
-#endif
}
static void PlayerActions(struct PlayerInfo *player, byte player_action)
el2edimg(EL_KEY_1 + key_nr));
redraw_mask |= REDRAW_DOOR_1;
}
- else if (element_info[element].collect_gem_count > 0)
+ else if (element_info[element].gem_count > 0)
{
local_player->gems_still_needed -=
- element_info[element].collect_gem_count;
+ element_info[element].gem_count;
if (local_player->gems_still_needed < 0)
local_player->gems_still_needed = 0;
RaiseScore(level.score[SC_KEY]);
break;
default:
- RaiseScore(element_info[element].collect_score);
+ RaiseScore(element_info[element].score);
break;
}
}