InitGameEngine();
InitGameControlValues();
- // initialize tape actions from game when recording tape
if (tape.recording)
{
+ // initialize tape actions from game when recording tape
tape.use_key_actions = game.use_key_actions;
tape.use_mouse_actions = game.use_mouse_actions;
+
+ // initialize visible playfield size when recording tape (for team mode)
+ tape.scr_fieldx = SCR_FIELDX;
+ tape.scr_fieldy = SCR_FIELDY;
}
// don't play tapes over network
static boolean AllPlayersInSight(struct PlayerInfo *player, int x, int y)
{
int min_x = x, min_y = y, max_x = x, max_y = y;
+ int scr_fieldx = getScreenFieldSizeX();
+ int scr_fieldy = getScreenFieldSizeY();
int i;
for (i = 0; i < MAX_PLAYERS; i++)
max_y = MAX(max_y, jy);
}
- return (max_x - min_x < SCR_FIELDX && max_y - min_y < SCR_FIELDY);
+ return (max_x - min_x < scr_fieldx && max_y - min_y < scr_fieldy);
}
static boolean AllPlayersInVisibleScreen(void)