/* update game panel control values */
- /* use "level.file_info.nr" instead of "level_nr" (for network games) */
- game_panel_controls[GAME_PANEL_LEVEL_NUMBER].value = level.file_info.nr;
+ /* used instead of "level_nr" (for network games) */
+ game_panel_controls[GAME_PANEL_LEVEL_NUMBER].value = levelset.level_nr;
game_panel_controls[GAME_PANEL_GEMS].value = gems;
game_panel_controls[GAME_PANEL_INVENTORY_COUNT].value = 0;
void GameEnd()
{
int hi_pos;
- int last_level_nr = level_nr;
local_player->LevelSolved_GameEnd = TRUE;
}
if (setup.increment_levels &&
- level_nr < leveldir_current->last_level)
+ level_nr < leveldir_current->last_level &&
+ !network_playing)
{
level_nr++; /* advance to next level */
TapeErase(); /* start with empty tape */
}
}
- hi_pos = NewHiScore(last_level_nr);
+ /* used instead of last "level_nr" (for network games) */
+ hi_pos = NewHiScore(levelset.level_nr);
if (hi_pos >= 0 && !setup.skip_scores_after_game)
{
SetGameStatus(GAME_MODE_SCORES);
- DrawHallOfFame(last_level_nr, hi_pos);
+ DrawHallOfFame(levelset.level_nr, hi_pos);
}
else if (setup.auto_play_next_level && setup.increment_levels &&
!network_playing)