added asking before uploading scores and tapes for the first time
[rocksndiamonds.git] / src / game.c
index 4d1d9a858244e4283d7bbbdf7f085ec5c4fc3b95..d4cc5ea8e0c5572bb737e62cb9202bdad128b344 100644 (file)
@@ -5134,19 +5134,37 @@ void NewHighScore(int level_nr, boolean tape_saved)
 
   scores.last_added = addScoreEntry(&scores, &new_entry, one_per_name);
 
-  if (scores.last_added >= 0)
+  if (scores.last_added < 0)
+    return;
+
+  SaveScore(level_nr);
+
+  // store last added local score entry (before merging server scores)
+  scores.last_added_local = scores.last_added;
+
+  if (!game.LevelSolved_SaveTape)
+    return;
+
+  SaveScoreTape(level_nr);
+
+  if (setup.ask_for_using_api_server)
   {
-    SaveScore(level_nr);
+    setup.use_api_server =
+      Request("Upload your score and tape to the high score server?", REQ_ASK);
 
-    // store last added local score entry (before merging server scores)
-    scores.last_added_local = scores.last_added;
+    if (!setup.use_api_server)
+      Request("Not using high score server! Use setup menu to enable again!",
+             REQ_CONFIRM);
 
-    if (game.LevelSolved_SaveTape)
-    {
-      SaveScoreTape(level_nr);
-      SaveServerScore(level_nr, tape_saved);
-    }
+    runtime.use_api_server = setup.use_api_server;
+
+    // after asking for using API server once, do not ask again
+    setup.ask_for_using_api_server = FALSE;
+
+    SaveSetup_ServerSetup();
   }
+
+  SaveServerScore(level_nr, tape_saved);
 }
 
 void MergeServerScore(void)