#ifdef ONE_PER_NAME
put_into_list:
#endif
- strncpy(highscore[k].Name, setup.player_name, MAX_NAMELEN - 1);
- highscore[k].Name[MAX_NAMELEN - 1] = '\0';
+ strncpy(highscore[k].Name, setup.player_name, MAX_PLAYER_NAME_LEN);
+ highscore[k].Name[MAX_PLAYER_NAME_LEN] = '\0';
highscore[k].Score = local_player->score;
position = k;
break;
}
#ifdef ONE_PER_NAME
- else if (!strncmp(setup.player_name, highscore[k].Name, MAX_NAMELEN - 1))
+ else if (!strncmp(setup.player_name, highscore[k].Name,
+ MAX_PLAYER_NAME_LEN))
break; /* player already there with a higher score */
#endif
if (IS_MOVING(ex, ey) || IS_BLOCKED(ex, ey))
{
+ /* put moving element to center field (and let it explode there) */
center_element = MovingOrBlocked2Element(ex, ey);
RemoveMovingField(ex, ey);
+ Feld[ex][ey] = center_element;
}
- for (y=ey-1; y<ey+2; y++) for(x=ex-1; x<ex+2; x++)
+ for (y=ey-1; y<=ey+1; y++) for(x=ex-1; x<=ex+1; x++)
{
- int element = Feld[x][y];
+ int element;
+
+ if (!IN_LEV_FIELD(x, y) ||
+ ((mode != EX_NORMAL || center_element == EL_AMOEBA2DIAM) &&
+ (x != ex || y != ey)))
+ continue;
+
+ element = Feld[x][y];
if (IS_MOVING(x, y) || IS_BLOCKED(x, y))
{
RemoveMovingField(x, y);
}
- if (!IN_LEV_FIELD(x, y) || IS_MASSIVE(element) || element == EL_BURNING)
- continue;
-
- if ((mode != EX_NORMAL || center_element == EL_AMOEBA2DIAM) &&
- (x != ex || y != ey))
+ if (IS_MASSIVE(element) || element == EL_BURNING)
continue;
if (element == EL_EXPLODING)
break;
element = Feld[x][y];
+
+ /* do not restart explosions of fields with active bombs */
+ if (element == EL_EXPLODING && IS_ACTIVE_BOMB(Store2[x][y]))
+ continue;
+
Explode(x, y, EX_PHASE_START, EX_BORDER);
if (element != EL_LEERRAUM &&
player->programmed_action = move_direction;
DOUBLE_PLAYER_SPEED(player);
+ PlaySoundLevel(x, y, SND_GATE);
+
break;
case EL_EM_GATE_1X:
player->programmed_action = move_direction;
DOUBLE_PLAYER_SPEED(player);
+ PlaySoundLevel(x, y, SND_GATE);
+
break;
case EL_SP_PORT1_LEFT:
player->programmed_action = move_direction;
DOUBLE_PLAYER_SPEED(player);
+ PlaySoundLevel(x, y, SND_GATE);
+
break;
case EL_AUSGANG_ZU: