void Bang(int, int);
void InitMovDir(int, int);
void InitAmoebaNr(int, int);
-int NewHiScore(void);
+int NewHiScore(int);
void TestIfGoodThingHitsBadThing(int, int, int);
void TestIfBadThingHitsGoodThing(int, int, int);
level_nr < leveldir_current->last_level)
raise_level = TRUE; /* advance to next level */
- if ((hi_pos = NewHiScore()) >= 0)
+ if ((hi_pos = NewHiScore(level_nr)) >= 0)
{
SetGameStatus(GAME_MODE_SCORES);
- DrawHallOfFame(hi_pos);
+ DrawHallOfFame(level_nr, hi_pos);
if (raise_level)
{
}
}
-int NewHiScore()
+int NewHiScore(int level_nr)
{
int k, l;
int position = -1;